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authorPeter Schlaile <peter@schlaile.de>2007-12-23 20:01:44 +0300
committerPeter Schlaile <peter@schlaile.de>2007-12-23 20:01:44 +0300
commit74ebc7754729add77fa2b7dc9e74798a407bffed (patch)
tree9a1769d9620cd35ec838a399ca2446e53a0e0984 /source/blender/src/editscreen.c
parent9efe5e5b2327cf22bd187a3d17371f5d156ef9fa (diff)
== Sequencer (Peach request) ==
Make the "Sync" button work when sound is disabled, Animators use this as a way to play animations at the right speed, could be renamed to "Drop Frames" and work even when blender built without audio enabled. (do not forget to give credit to me :)
Diffstat (limited to 'source/blender/src/editscreen.c')
-rw-r--r--source/blender/src/editscreen.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/editscreen.c b/source/blender/src/editscreen.c
index 741b6ab6d13..35c0692510d 100644
--- a/source/blender/src/editscreen.c
+++ b/source/blender/src/editscreen.c
@@ -1086,7 +1086,7 @@ int has_screenhandler(bScreen *sc, short eventcode)
static void animated_screen(bScreen *sc, short val)
{
- if (U.mixbufsize && (val & TIME_WITH_SEQ_AUDIO)) {
+ if ((val & TIME_WITH_SEQ_AUDIO)) {
if(CFRA>=PEFRA) {
CFRA= PSFRA;
audiostream_stop();