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authorTon Roosendaal <ton@blender.org>2006-06-18 16:27:06 +0400
committerTon Roosendaal <ton@blender.org>2006-06-18 16:27:06 +0400
commit2a67e983597278ab74932a36e5aa020d00eb222f (patch)
treeb0987b8a22c6b9cf1b82417bccd454ec764d88d6 /source/blender/src/editscreen.c
parent94e23fe939413bf96be2b475408a69ec408688f1 (diff)
Bugfix #4352
More Sequence render fixes: - on load of .blend file, with Sequencer invoking a sequence render, the header window matrix was not set, giving "Insane icon" prints - option "Do Sequence" had no re-display call in end
Diffstat (limited to 'source/blender/src/editscreen.c')
-rw-r--r--source/blender/src/editscreen.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/src/editscreen.c b/source/blender/src/editscreen.c
index 3c9c4e1e8d9..40ab5735e08 100644
--- a/source/blender/src/editscreen.c
+++ b/source/blender/src/editscreen.c
@@ -1783,7 +1783,9 @@ static void openheadwin(ScrArea *sa)
glMatrixMode(GL_MODELVIEW);
- areawinar[sa->headwin]= sa; /* oterwise addqueue does not work */
+ areawinar[sa->headwin]= sa; /* otherwise addqueue does not work */
+
+ scrarea_do_headchange(sa); /* headchange is no callback, apply right away. this is for render-to-imagewindow... this can be called on startup by sequencer, which invokes redraw before all events are handled. bad stuff... */
addqueue(sa->headwin, CHANGED, 1);
}