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authorNicholas Bishop <nicholasbishop@gmail.com>2007-12-19 00:56:17 +0300
committerNicholas Bishop <nicholasbishop@gmail.com>2007-12-19 00:56:17 +0300
commit5518aaaace192f9d9fea351faab1acd17845e6a5 (patch)
treec9c76a0c55137ec94253d70ecbb89528c49b0283 /source/blender/src/editscreen.c
parent84b58f8653218ff10f701cfef402c4f699a9b0d2 (diff)
Fixed bug #6711, Retopo problem when maximizing 3d view and still painting
Caused by some incorrect usage of the current v3d during updates
Diffstat (limited to 'source/blender/src/editscreen.c')
-rw-r--r--source/blender/src/editscreen.c6
1 files changed, 1 insertions, 5 deletions
diff --git a/source/blender/src/editscreen.c b/source/blender/src/editscreen.c
index b843d820ba5..741b6ab6d13 100644
--- a/source/blender/src/editscreen.c
+++ b/source/blender/src/editscreen.c
@@ -2443,9 +2443,6 @@ void area_fullscreen(void) /* with curarea */
wich_cursor(newa);
}
- if(curarea->full)
- retopo_force_update();
-
/* there's also events in queue for this, but we call fullscreen for render output
now, and that doesn't go back to queue. Bad code, but doesn't hurt... (ton) */
for(sa= G.curscreen->areabase.first; sa; sa= sa->next) {
@@ -2455,8 +2452,7 @@ void area_fullscreen(void) /* with curarea */
/* bad code #2: setscreen() ends with first area active. fullscreen render assumes this too */
curarea= sc->areabase.first;
- if(!curarea->full)
- retopo_force_update();
+ retopo_force_update();
}
static void area_autoplayscreen(void)