diff options
author | D.J. Capelis <blender@capelis.dj> | 2007-04-12 10:21:31 +0400 |
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committer | D.J. Capelis <blender@capelis.dj> | 2007-04-12 10:21:31 +0400 |
commit | 7470e7efa0514e7b9204a1afdc9082ff202289e1 (patch) | |
tree | 7dc851e643c75216396ed61b80d4c88c5771a6be /source/blender/src/editscreen.c | |
parent | 1e5bdbcb2f872d4a55dc6bab7908489001f2ad88 (diff) |
Applying consistent default window behavior across platforms.
Now all windows open in a border as opposed to fullscreen. blender -W restores
old functionality, blender -w is now default. This lets each platform's window
manager deal with it's own issues.
As per issue 6391 in the patch tracker.
Diffstat (limited to 'source/blender/src/editscreen.c')
-rw-r--r-- | source/blender/src/editscreen.c | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/source/blender/src/editscreen.c b/source/blender/src/editscreen.c index 008a2457967..0d0a301ad24 100644 --- a/source/blender/src/editscreen.c +++ b/source/blender/src/editscreen.c @@ -2191,15 +2191,10 @@ static bScreen *addscreen(char *name) /* use setprefsize() if you want somethin sc->scene= G.scene; if (!mainwin) { -#if 0 -//#ifdef _WIN32 // FULLSCREEN if (G.windowstate == G_WINDOWSTATE_FULLSCREEN) mainwin= window_open("Blender", sc->startx, sc->starty, sc->sizex, sc->sizey, G_WINDOWSTATE_FULLSCREEN); else mainwin= window_open("Blender", sc->startx, sc->starty, sc->sizex, sc->sizey, start_maximized); -#else - mainwin= window_open("Blender", sc->startx, sc->starty, sc->sizex, sc->sizey, start_maximized); -#endif if (!mainwin) { printf("ERROR: Unable to open Blender window\n"); |