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authorKen Hughes <khughes@pacific.edu>2006-12-11 04:44:59 +0300
committerKen Hughes <khughes@pacific.edu>2006-12-11 04:44:59 +0300
commit3d2dfe86318ffeebc51c60ff22a9467cb01d6e66 (patch)
tree32a6b23c64adbf14080ab84163e5eab8a7009473 /source/blender/src/editscreen.c
parente314b7a43d9f535ddf358b09d29f76ae70cea355 (diff)
Python API
---------- Bugfix #5398: setting object layers from background render caused "bad call to addqueue: 0 (18, 1)" messages to be sent to the console. Add a check in addqueue_ext() for G.background first before printing.
Diffstat (limited to 'source/blender/src/editscreen.c')
-rw-r--r--source/blender/src/editscreen.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/editscreen.c b/source/blender/src/editscreen.c
index 0f29f871fb3..d69b1db1365 100644
--- a/source/blender/src/editscreen.c
+++ b/source/blender/src/editscreen.c
@@ -480,7 +480,7 @@ static void headmenu(ScrArea *sa)
static void addqueue_ext(short win, unsigned short event, short val, char ascii)
{
if (win<4 || !areawinar[win]) {
- if(win==0) // other win ids are for mainwin & renderwin
+ if(win==0 && !G.background) /* other win ids are for mainwin & renderwin */
printf("bad call to addqueue: %d (%d, %d)\n", win, event, val);
}
else {