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authorTon Roosendaal <ton@blender.org>2003-10-25 20:53:50 +0400
committerTon Roosendaal <ton@blender.org>2003-10-25 20:53:50 +0400
commit9ea73362aebd178c2f8b79e83f600d7b10c4f1dd (patch)
treec414d533bfbae2276a198bb85c0d6d7e27802d2f /source/blender/src/editscreen.c
parent8675a8b1650360297229f769de871d76be7d9a11 (diff)
New feature!
You now can adjust the way the default 'solid opengl' drawing happens. It provides three lights now, all still located around your viewpoint. In the UserSettings menu you can set them on/off, give location and color / specularity. Very nice to enhance modeling in solid drawmode :) By default blender starts with 2 lights on now, but this is something we can define in the default .b.blend later on.
Diffstat (limited to 'source/blender/src/editscreen.c')
-rw-r--r--source/blender/src/editscreen.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/src/editscreen.c b/source/blender/src/editscreen.c
index ed0bfb51c3c..0e30ce6fb68 100644
--- a/source/blender/src/editscreen.c
+++ b/source/blender/src/editscreen.c
@@ -2022,7 +2022,6 @@ static void copy_screen(bScreen *to, bScreen *from)
ScrVert *s1, *s2;
ScrEdge *se;
ScrArea *sa, *saf;
- ListBase lbase;
/* free 'to' */
free_screen(to);