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authorPeter Schlaile <peter@schlaile.de>2007-08-05 23:13:34 +0400
committerPeter Schlaile <peter@schlaile.de>2007-08-05 23:13:34 +0400
commitcb7e393307024facb4ed2f6a5009ce3a17e26eee (patch)
tree26496bcba7fea050c71873a2b85cc7c8a6a18347 /source/blender/src/editseq.c
parentad4e54c20c32b909649ce475b49f90c3f5b9e0e8 (diff)
== Sequencer ==
This fixes [#6996] Sequence Nesting and enables sequence nesting for the first time :) The old hack done by Ton prevented eternal loops by preventing Sequence tracks being added to Sequence scenes. We now disable "Do sequence" temporarily for the _current_ scene, which has the same effect but leaves the possibility of sequence nesting untouched. Also fixes a warning in editseq (uninitialized variable).
Diffstat (limited to 'source/blender/src/editseq.c')
-rw-r--r--source/blender/src/editseq.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/editseq.c b/source/blender/src/editseq.c
index bbcef28cd2d..67fd86e5e9c 100644
--- a/source/blender/src/editseq.c
+++ b/source/blender/src/editseq.c
@@ -203,7 +203,7 @@ int sequence_is_free_transformable(Sequence * seq)
Sequence *find_neighboring_sequence(Sequence *test, int lr) {
/* looks to the left on lr==1, to the right on lr==2 */
- Sequence *seq,*foundneighbor;
+ Sequence *seq,*foundneighbor = 0;
int found=0;
Editing *ed;