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authorNathan Letwory <nathan@letworyinteractive.com>2004-03-23 01:02:18 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2004-03-23 01:02:18 +0300
commit00291b5cf4a0f16ddca425b74ed30e8ac35d40e2 (patch)
tree952bb1c2f6fd8c2f34b950597ed0fa73a4ea7594 /source/blender/src/editsound.c
parent5b90aafbd6815e29343f8e9aba9e3e20f85b3cc0 (diff)
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process [SCons] Build solid and qhull from the extern directory and link statically against them That was about it. There are a few things that needs double checking: * Makefiles * Projectfiles * All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
Diffstat (limited to 'source/blender/src/editsound.c')
-rw-r--r--source/blender/src/editsound.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/editsound.c b/source/blender/src/editsound.c
index 150a9eca289..2e7a2375ce4 100644
--- a/source/blender/src/editsound.c
+++ b/source/blender/src/editsound.c
@@ -991,7 +991,7 @@ void sound_init_audio(void)
hSystem = SYS_GetSystem();
noaudio = SYS_GetCommandLineInt(hSystem,"noaudio",0);
- if (1)/*(noaudio) intrr: disable game engine audio (openal) */
+ if (noaudio)/*(noaudio) intrr: disable game engine audio (openal) */
SND_SetDeviceType(snd_e_dummydevice);
ghAudioDeviceInterface = SND_GetAudioDevice();