diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2004-03-23 01:02:18 +0300 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2004-03-23 01:02:18 +0300 |
commit | 00291b5cf4a0f16ddca425b74ed30e8ac35d40e2 (patch) | |
tree | 952bb1c2f6fd8c2f34b950597ed0fa73a4ea7594 /source/blender/src/editsound.c | |
parent | 5b90aafbd6815e29343f8e9aba9e3e20f85b3cc0 (diff) |
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process
[SCons] Build solid and qhull from the extern directory and link statically against them
That was about it.
There are a few things that needs double checking:
* Makefiles
* Projectfiles
* All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
Diffstat (limited to 'source/blender/src/editsound.c')
-rw-r--r-- | source/blender/src/editsound.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/editsound.c b/source/blender/src/editsound.c index 150a9eca289..2e7a2375ce4 100644 --- a/source/blender/src/editsound.c +++ b/source/blender/src/editsound.c @@ -991,7 +991,7 @@ void sound_init_audio(void) hSystem = SYS_GetSystem(); noaudio = SYS_GetCommandLineInt(hSystem,"noaudio",0); - if (1)/*(noaudio) intrr: disable game engine audio (openal) */ + if (noaudio)/*(noaudio) intrr: disable game engine audio (openal) */ SND_SetDeviceType(snd_e_dummydevice); ghAudioDeviceInterface = SND_GetAudioDevice(); |