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authorTon Roosendaal <ton@blender.org>2005-05-19 23:58:53 +0400
committerTon Roosendaal <ton@blender.org>2005-05-19 23:58:53 +0400
commit3fb7442d35e6c8a36f3aaebc7a9175a3b77b5251 (patch)
treeb4cce502420d462013bb5df947e15187789de69c /source/blender/src/edittime.c
parentdee5af12e3327dd2dcd80eaef15c44756eb42315 (diff)
Made TimeLine "Play" also play sound and synchronize with it. Added the
feature with a header button. Works like audio playback on ALT+A, meaning you have to add the audio strips in Sequencer. The 'only sync' option for ALT+A doesn't work here. Also: fixed crash on ESC in audio playback in sequencer.
Diffstat (limited to 'source/blender/src/edittime.c')
-rw-r--r--source/blender/src/edittime.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/edittime.c b/source/blender/src/edittime.c
index cce611c6d51..e19771d0fdb 100644
--- a/source/blender/src/edittime.c
+++ b/source/blender/src/edittime.c
@@ -511,7 +511,7 @@ void winqreadtimespace(ScrArea *sa, void *spacedata, BWinEvent *evt)
{
first= 0;
CFRA= cfra;
- update_for_newframe_nodraw();
+ update_for_newframe_nodraw(1); // 1= nosound
timeline_force_draw(stime->redraws);
}
else PIL_sleep_ms(30);