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authorCampbell Barton <ideasman42@gmail.com>2007-09-10 23:32:44 +0400
committerCampbell Barton <ideasman42@gmail.com>2007-09-10 23:32:44 +0400
commit0bd32f3ac60393fca5af17534c8ee90e20664cbd (patch)
tree37593e75c494bd53a44f26b1797447edef9989e0 /source/blender/src/editview.c
parent1f0b07c37b4fc51955b8738d9f1922623d98b87c (diff)
Changes to "Face Select" mode
* Does not indicate that UV's exist, nor does it add UV's when used. * Only accessible for texturepaint, vertexpaint and weightpaint from a button in the header (Paint Selection Mask) * Not accessible from the mode menu, this is only an option that applies to paint modes. This dosnt effect DNA, face select (G_FACESELECT) can be enabled at any time but is only used when paint modes are enabled. Other changes * UKey is uv unwrap in editmode, Ukey for undo was editmode only anyway. * UVCalc in editmode adds a UV Layer if there is not one alredy. * texture draw in editmode does not draw the face dots (they are get in the way of texturing) * some missing updates were added. * removed manipulator from when paint modes are enabled since the manipulator is not drawn in the 3d view.
Diffstat (limited to 'source/blender/src/editview.c')
-rw-r--r--source/blender/src/editview.c15
1 files changed, 7 insertions, 8 deletions
diff --git a/source/blender/src/editview.c b/source/blender/src/editview.c
index 80bebf0ec68..176821e0cc9 100644
--- a/source/blender/src/editview.c
+++ b/source/blender/src/editview.c
@@ -575,7 +575,7 @@ static void do_lasso_select_facemode(short mcords[][2], short moves, short selec
static void do_lasso_select(short mcords[][2], short moves, short select)
{
if(G.obedit==NULL) {
- if(G.f & G_FACESELECT)
+ if(FACESEL_PAINT_TEST)
do_lasso_select_facemode(mcords, moves, select);
else if(G.f & (G_VERTEXPAINT|G_TEXTUREPAINT|G_WEIGHTPAINT))
;
@@ -1102,10 +1102,6 @@ void set_active_base(Base *base)
if(G.f & G_TEXTUREPAINT)
set_texturepaint(); /* Switch off tex paint */
}
- /* always end this */
- if(G.f & G_FACESELECT) {
- set_faceselect(); /* toggle */
- }
}
/* sets scene->basact */
@@ -1670,7 +1666,7 @@ void borderselect(void)
int a, index;
short hits, val;
- if(G.obedit==NULL && (G.f & G_FACESELECT)) {
+ if(G.obedit==NULL && (FACESEL_PAINT_TEST)) {
face_borderselect();
return;
}
@@ -1683,8 +1679,11 @@ void borderselect(void)
val= get_border(&rect, 3);
if (!a) setlinestyle(0);
- if(val==0)
+ if(val==0) {
+ if (EM_texFaceCheck())
+ allqueue(REDRAWIMAGE, 0);
return;
+ }
if(G.obedit) {
if(G.obedit->type==OB_MESH) {
@@ -1919,7 +1918,7 @@ static void mesh_selectionCB(int selecting, Object *editobj, short *mval, float
EditMesh *em = G.editMesh;
int bbsel;
- if(!G.obedit && (G.f&G_FACESELECT)) {
+ if(!G.obedit && (FACESEL_PAINT_TEST)) {
Mesh *me = get_mesh(OBACT);
if (me) {