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authorTon Roosendaal <ton@blender.org>2007-01-26 00:43:49 +0300
committerTon Roosendaal <ton@blender.org>2007-01-26 00:43:49 +0300
commit497b028a33e7395bd2101f26c4ad4678b59d8ae2 (patch)
tree33a791e933121dd54b35a1a8a9b2ded9ce8b476d /source/blender/src/editview.c
parent8de165ff562ccac18b8ff3057797147129a062bf (diff)
Two fixes:
- Previous fix (commit today) for outliner-selecting and mode disabling forgot to do this for texture paint. - outliner: theme color drawing for background was using char with overflow possibility.
Diffstat (limited to 'source/blender/src/editview.c')
-rw-r--r--source/blender/src/editview.c13
1 files changed, 6 insertions, 7 deletions
diff --git a/source/blender/src/editview.c b/source/blender/src/editview.c
index 02b28f1e8d9..6a79d9b4ddd 100644
--- a/source/blender/src/editview.c
+++ b/source/blender/src/editview.c
@@ -1076,15 +1076,14 @@ void set_active_base(Base *base)
/* activating a non-mesh, should end a couple of modes... */
if(base) {
if(base->object->type!=OB_MESH) {
- if(G.f & G_SCULPTMODE) {
- set_sculptmode();
- }
- if(G.f & G_WEIGHTPAINT) {
+ if(G.f & G_SCULPTMODE)
+ set_sculptmode(); /* toggle */
+ if(G.f & G_WEIGHTPAINT)
set_wpaint(); /* toggle */
- }
- if(G.f & G_VERTEXPAINT) {
+ if(G.f & G_VERTEXPAINT)
set_vpaint(); /* toggle */
- }
+ if(G.f & G_TEXTUREPAINT)
+ set_texturepaint(); /* Switch off tex paint */
}
/* always end this */
if(G.f & G_FACESELECT) {