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authorTon Roosendaal <ton@blender.org>2005-10-10 21:42:48 +0400
committerTon Roosendaal <ton@blender.org>2005-10-10 21:42:48 +0400
commit87365d8d407d5cfddcfa48f1dc3902f7f1a3fa5b (patch)
treea43ae94a544511409f44b9d08e828a6eedfcf123 /source/blender/src/editview.c
parentad915277a0d7be10889cf8d00ce392b4800ca0d5 (diff)
Stage two of the giant animation recode project; Ipo/Action/NLA cleanup
-> Note; added 2 new c files (split editipo.c). MSVC needs upgrade. Impatient people can check the goodies in CMS: http://www.blender3d.org/cms/Action_and_NLA_editor.706.0.html Most work was on trying to unwind the spaghetti for editing ipos. Too much history and bad design got added here. Most evident changes: - made generic 'context' for detecting which Ipo is being edited, or to assign ipos or to retrieve ipo curves. - made generic insertkey() for all ipo types, including actions - shuffled a lot of code around to make things more logical. Also made sure local functions are not exported It is far from ready... when action/nla was added in Blender, a lot of duplicate code was generated. That's for another time. Now the goodies; - made Actions to allow any Ipo type - made NLA to define active actions, for Action window too - corrected timing for active action, so it shows the 'real time', as defined in NLA editor. I did update python code, but that would require testing. Testing is needed for this commit in general, too many changes happened on all levels of the animation system. :) Will keep track of all reports this evening, hopefully it doesnt break the pre-release schedule!
Diffstat (limited to 'source/blender/src/editview.c')
-rw-r--r--source/blender/src/editview.c12
1 files changed, 7 insertions, 5 deletions
diff --git a/source/blender/src/editview.c b/source/blender/src/editview.c
index 3bab4124201..7f45e353ecd 100644
--- a/source/blender/src/editview.c
+++ b/source/blender/src/editview.c
@@ -1041,11 +1041,13 @@ void set_active_base(Base *base)
set_active_group();
/* signal to ipo */
- if (base) {
- allqueue(REDRAWIPO, base->object->ipowin);
- allqueue(REDRAWACTION, 0);
- allqueue(REDRAWNLA, 0);
- }
+ allqueue(REDRAWIPO, base->object->ipowin);
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWNLA, 0);
+
+ /* signal to action */
+ select_actionchannel_by_name(base->object->action, "Object", 1);
+
/* disable temporal locks */
for(tbase=FIRSTBASE; tbase; tbase= tbase->next) {
if(base!=tbase && (tbase->object->shapeflag & OB_SHAPE_TEMPLOCK)) {