diff options
author | Ton Roosendaal <ton@blender.org> | 2005-08-20 23:18:35 +0400 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2005-08-20 23:18:35 +0400 |
commit | dd5410162aa3eec61906febfdb0a550122cb2202 (patch) | |
tree | 27e702e1fb98fb6cb39e3a454ce052916b65bd5d /source/blender/src/editview.c | |
parent | ad5ac39ccc9941a77a69266eedb5f4218a779c32 (diff) |
New feature; User definable Clipping Planes.
Press ALT+B in 3d window, draw a rect, and it becomes a clipping
volume of 4 planes. You then can rotate the view anyway you like.
Works for each 3d window individually.
Disable it with another ALT+B press.
Commit is huge because it had to change all selection code as well.
The user-clipping planes are in 'eye space', the other clipping
happens in projected 'viewport space'.
Nice to notice is that the 'x=3200' convention (to denote a coordinate
is clipped) now is a define. Define value is still a number though... but
we now can get up to screens of 12000 pixels without issues!
Known issue; here it refuses to draw the 'object centers' or Lamp icons
within the clipping region. Can't find any reason for it... however, we
might move to non-pixmaps for it anyway.
Testing might reveil numerous issues, will be standby for it.
Curious? Check this http://www.blender.org/bf/rt4.jpg
Diffstat (limited to 'source/blender/src/editview.c')
-rw-r--r-- | source/blender/src/editview.c | 58 |
1 files changed, 57 insertions, 1 deletions
diff --git a/source/blender/src/editview.c b/source/blender/src/editview.c index c9e2a09c957..89a6e4f4339 100644 --- a/source/blender/src/editview.c +++ b/source/blender/src/editview.c @@ -826,7 +826,7 @@ void mouse_cursor(void) initgrabz(fp[0], fp[1], fp[2]); - if(mval[0]!=3200) { + if(mval[0]!=IS_CLIPPED) { window_to_3d(dvec, mval[0]-mx, mval[1]-my); VecSubf(fp, fp, dvec); @@ -2001,3 +2001,59 @@ void fly(void) } +void view3d_edit_clipping(View3D *v3d) +{ + + if(v3d->flag & V3D_CLIPPING) { + v3d->flag &= ~V3D_CLIPPING; + scrarea_queue_winredraw(curarea); + if(v3d->clipbb) MEM_freeN(v3d->clipbb); + v3d->clipbb= NULL; + } + else { + rcti rect; + double mvmatrix[16]; + double projmatrix[16]; + double xs, ys, p[3]; + GLint viewport[4]; + short val; + + /* get border in window coords */ + setlinestyle(2); + val= get_border(&rect, 3); + setlinestyle(0); + if(val==0) return; + + v3d->flag |= V3D_CLIPPING; + v3d->clipbb= MEM_mallocN(sizeof(BoundBox), "clipbb"); + + /* convert border to 3d coordinates */ + + /* Get the matrices needed for gluUnProject */ + glGetIntegerv(GL_VIEWPORT, viewport); + glGetDoublev(GL_MODELVIEW_MATRIX, mvmatrix); + glGetDoublev(GL_PROJECTION_MATRIX, projmatrix); + + /* Set up viewport so that gluUnProject will give correct values */ + viewport[0] = 0; + viewport[1] = 0; + + /* four clipping planes and bounding volume */ + for(val=0; val<4; val++) { + + xs= (val==0||val==3)?rect.xmin:rect.xmax; + ys= (val==0||val==1)?rect.ymin:rect.ymax; + gluUnProject(xs, ys, 0.0, mvmatrix, projmatrix, viewport, &p[0], &p[1], &p[2]); + VECCOPY(v3d->clipbb->vec[val], p); + + VECCOPY(v3d->clip[val], G.vd->viewinv[val & 1]); + if(val>1) VecMulf(v3d->clip[val], -1.0f); + v3d->clip[val][3]= - v3d->clip[val][0]*p[0] - v3d->clip[val][1]*p[1] - v3d->clip[val][2]*p[2]; + + gluUnProject(xs, ys, 1.0, mvmatrix, projmatrix, viewport, &p[0], &p[1], &p[2]); + VECCOPY(v3d->clipbb->vec[4+val], p); + } + + } +} + |