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authorTon Roosendaal <ton@blender.org>2005-08-20 23:18:35 +0400
committerTon Roosendaal <ton@blender.org>2005-08-20 23:18:35 +0400
commitdd5410162aa3eec61906febfdb0a550122cb2202 (patch)
tree27e702e1fb98fb6cb39e3a454ce052916b65bd5d /source/blender/src/editview.c
parentad5ac39ccc9941a77a69266eedb5f4218a779c32 (diff)
New feature; User definable Clipping Planes.
Press ALT+B in 3d window, draw a rect, and it becomes a clipping volume of 4 planes. You then can rotate the view anyway you like. Works for each 3d window individually. Disable it with another ALT+B press. Commit is huge because it had to change all selection code as well. The user-clipping planes are in 'eye space', the other clipping happens in projected 'viewport space'. Nice to notice is that the 'x=3200' convention (to denote a coordinate is clipped) now is a define. Define value is still a number though... but we now can get up to screens of 12000 pixels without issues! Known issue; here it refuses to draw the 'object centers' or Lamp icons within the clipping region. Can't find any reason for it... however, we might move to non-pixmaps for it anyway. Testing might reveil numerous issues, will be standby for it. Curious? Check this http://www.blender.org/bf/rt4.jpg
Diffstat (limited to 'source/blender/src/editview.c')
-rw-r--r--source/blender/src/editview.c58
1 files changed, 57 insertions, 1 deletions
diff --git a/source/blender/src/editview.c b/source/blender/src/editview.c
index c9e2a09c957..89a6e4f4339 100644
--- a/source/blender/src/editview.c
+++ b/source/blender/src/editview.c
@@ -826,7 +826,7 @@ void mouse_cursor(void)
initgrabz(fp[0], fp[1], fp[2]);
- if(mval[0]!=3200) {
+ if(mval[0]!=IS_CLIPPED) {
window_to_3d(dvec, mval[0]-mx, mval[1]-my);
VecSubf(fp, fp, dvec);
@@ -2001,3 +2001,59 @@ void fly(void)
}
+void view3d_edit_clipping(View3D *v3d)
+{
+
+ if(v3d->flag & V3D_CLIPPING) {
+ v3d->flag &= ~V3D_CLIPPING;
+ scrarea_queue_winredraw(curarea);
+ if(v3d->clipbb) MEM_freeN(v3d->clipbb);
+ v3d->clipbb= NULL;
+ }
+ else {
+ rcti rect;
+ double mvmatrix[16];
+ double projmatrix[16];
+ double xs, ys, p[3];
+ GLint viewport[4];
+ short val;
+
+ /* get border in window coords */
+ setlinestyle(2);
+ val= get_border(&rect, 3);
+ setlinestyle(0);
+ if(val==0) return;
+
+ v3d->flag |= V3D_CLIPPING;
+ v3d->clipbb= MEM_mallocN(sizeof(BoundBox), "clipbb");
+
+ /* convert border to 3d coordinates */
+
+ /* Get the matrices needed for gluUnProject */
+ glGetIntegerv(GL_VIEWPORT, viewport);
+ glGetDoublev(GL_MODELVIEW_MATRIX, mvmatrix);
+ glGetDoublev(GL_PROJECTION_MATRIX, projmatrix);
+
+ /* Set up viewport so that gluUnProject will give correct values */
+ viewport[0] = 0;
+ viewport[1] = 0;
+
+ /* four clipping planes and bounding volume */
+ for(val=0; val<4; val++) {
+
+ xs= (val==0||val==3)?rect.xmin:rect.xmax;
+ ys= (val==0||val==1)?rect.ymin:rect.ymax;
+ gluUnProject(xs, ys, 0.0, mvmatrix, projmatrix, viewport, &p[0], &p[1], &p[2]);
+ VECCOPY(v3d->clipbb->vec[val], p);
+
+ VECCOPY(v3d->clip[val], G.vd->viewinv[val & 1]);
+ if(val>1) VecMulf(v3d->clip[val], -1.0f);
+ v3d->clip[val][3]= - v3d->clip[val][0]*p[0] - v3d->clip[val][1]*p[1] - v3d->clip[val][2]*p[2];
+
+ gluUnProject(xs, ys, 1.0, mvmatrix, projmatrix, viewport, &p[0], &p[1], &p[2]);
+ VECCOPY(v3d->clipbb->vec[4+val], p);
+ }
+
+ }
+}
+