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author | Willian Padovani Germano <wpgermano@gmail.com> | 2003-12-14 04:18:09 +0300 |
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committer | Willian Padovani Germano <wpgermano@gmail.com> | 2003-12-14 04:18:09 +0300 |
commit | 49021f7ec4bfc1313c6cdfeae1f9c32e98cc9cdc (patch) | |
tree | 44e7c4c38bc8c26b5efe0b52b846402589a4ca9a /source/blender/src/filesel.c | |
parent | 6653af79142aa929eb3d131f8fced363b2c4b828 (diff) |
BPython - first step for better integration of Python in Blender:
- add a new space: Space Script
- add a new dna struct: Script
- add these two properly everywhere they are meant to
It's not a tiny commit, but most of it is ground work for what is still to be done.
Right now the benefits should be: freeing the Text Editor to be used in a window even while a script w/ gui in "on" and letting more than one currently running script w/ gui be accessible from each window
Some files are added, so some build systems (not autotools) will need updates
Diffstat (limited to 'source/blender/src/filesel.c')
-rw-r--r-- | source/blender/src/filesel.c | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/src/filesel.c b/source/blender/src/filesel.c index 1f5a212dec4..f84ddc78fe8 100644 --- a/source/blender/src/filesel.c +++ b/source/blender/src/filesel.c @@ -71,6 +71,7 @@ #include "DNA_space_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" +#include "DNA_script_types.h" #include "DNA_view3d_types.h" #include "DNA_userdef_types.h" @@ -1410,6 +1411,12 @@ void filesel_prevspace() BLI_addtail(&curarea->spacedata, sfile); sfile= curarea->spacedata.first; + + if (sfile->spacetype == SPACE_SCRIPT) { + SpaceScript *sc = (SpaceScript *)sfile; + if (sc->script) sc->script->flags &=~SCRIPT_FILESEL; + } + newspace(curarea, sfile->spacetype); } else newspace(curarea, SPACE_INFO); |