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authorWillian Padovani Germano <wpgermano@gmail.com>2003-12-14 04:18:09 +0300
committerWillian Padovani Germano <wpgermano@gmail.com>2003-12-14 04:18:09 +0300
commit49021f7ec4bfc1313c6cdfeae1f9c32e98cc9cdc (patch)
tree44e7c4c38bc8c26b5efe0b52b846402589a4ca9a /source/blender/src/filesel.c
parent6653af79142aa929eb3d131f8fced363b2c4b828 (diff)
BPython - first step for better integration of Python in Blender:
- add a new space: Space Script - add a new dna struct: Script - add these two properly everywhere they are meant to It's not a tiny commit, but most of it is ground work for what is still to be done. Right now the benefits should be: freeing the Text Editor to be used in a window even while a script w/ gui in "on" and letting more than one currently running script w/ gui be accessible from each window Some files are added, so some build systems (not autotools) will need updates
Diffstat (limited to 'source/blender/src/filesel.c')
-rw-r--r--source/blender/src/filesel.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/src/filesel.c b/source/blender/src/filesel.c
index 1f5a212dec4..f84ddc78fe8 100644
--- a/source/blender/src/filesel.c
+++ b/source/blender/src/filesel.c
@@ -71,6 +71,7 @@
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
+#include "DNA_script_types.h"
#include "DNA_view3d_types.h"
#include "DNA_userdef_types.h"
@@ -1410,6 +1411,12 @@ void filesel_prevspace()
BLI_addtail(&curarea->spacedata, sfile);
sfile= curarea->spacedata.first;
+
+ if (sfile->spacetype == SPACE_SCRIPT) {
+ SpaceScript *sc = (SpaceScript *)sfile;
+ if (sc->script) sc->script->flags &=~SCRIPT_FILESEL;
+ }
+
newspace(curarea, sfile->spacetype);
}
else newspace(curarea, SPACE_INFO);