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authorAndrea Weikert <elubie@gmx.net>2007-02-28 23:11:10 +0300
committerAndrea Weikert <elubie@gmx.net>2007-02-28 23:11:10 +0300
commite53c5058b4cb386c6b3f63cec52750c2f6a1021b (patch)
treebdf7ec7990082c07b138c92bc2e8125a772c5c56 /source/blender/src/fluidsim.c
parentb58d1f9ba05c56310a1067b25d502b84c7cd0021 (diff)
=== bugfix ===
filename and path issues: [ #6107 ] Animation crashes when ouput folder does not exist - using the Windows drive as default and only then degrading to the Blender installation drive and then the first valid drive. - in case of degrading added error message print to console to make it transparent [ #6106 ] fluids - no default path - setting the default path to U.tempdir where Blender stores temporary files
Diffstat (limited to 'source/blender/src/fluidsim.c')
-rw-r--r--source/blender/src/fluidsim.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/src/fluidsim.c b/source/blender/src/fluidsim.c
index f01a315640a..3eae54b3482 100644
--- a/source/blender/src/fluidsim.c
+++ b/source/blender/src/fluidsim.c
@@ -53,6 +53,7 @@
#include "DNA_camera_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
+#include "DNA_userdef_types.h"
#include "DNA_ipo_types.h"
#include "DNA_key_types.h"
@@ -186,7 +187,9 @@ FluidsimSettings *fluidsimSettingsNew(struct Object *srcob)
fss->iniVely =
fss->iniVelz = 0.0;
- strcpy(fss->surfdataPath,""); // leave blank, init upon first bake
+ /* elubie: changed this to default to the same dir as the render output
+ to prevent saving to C:\ on Windows */
+ BLI_strncpy(fss->surfdataPath, U.tempdir, FILE_MAX);
fss->orgMesh = (Mesh *)srcob->data;
fss->meshSurface = NULL;
fss->meshBB = NULL;