diff options
author | Ton Roosendaal <ton@blender.org> | 2003-10-17 18:02:08 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2003-10-17 18:02:08 +0400 |
commit | 0321602b6524ee2f7139610824893695d2f59b68 (patch) | |
tree | d38b4cde5cfdb7ace2671f730c4c4ee515bb980c /source/blender/src/ghostwinlay.c | |
parent | 00cf36d6a5ce06f07960616bc06d06ceeea0f886 (diff) |
- The basic layer for Themes in place!
- currently only implemented for 3d window
- create as many themes you like, and name them
- default theme is not editable, and always will be defined at startup
(initTheme)
- saves in .B.blend
- themes for spaces can become local too, so you can set individual
3d windows at theme 'Maya' or so. (to be implemented)
- it uses alpha as well...!
API:
This doesnt use the old method with BFCOLORID blahblah. The API is copied
from OpenGL conventions (naming) as much as possible:
- void BIF_ThemeColor(ScrArea *sa, int colorid)
sets a color... id's are in BIF_resources.h (TH_GRID, TH_WIRE, etc)
- void BIF_ThemeColorShade(ScrArea *sa, int colorid, int offset)
sets a color with offset, no more weird COLORSHADE_LGREY stuff
- void BIF_GetThemeColor3fv(ScrArea *sa, int colorid, float *col)
like opengl, this gives you in *col the three rgb values
- void BIF_GetThemeColor4ubv(ScrArea *sa, int colorid, char *col)
or the one to get 4 bytes
ThemeColor calls for globals (UI etc) can also call NULL for *sa... this
is to be implemented still.
Next step: cleaning up interface.c for all weird colorcalls.
Diffstat (limited to 'source/blender/src/ghostwinlay.c')
-rw-r--r-- | source/blender/src/ghostwinlay.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/src/ghostwinlay.c b/source/blender/src/ghostwinlay.c index ffe10f0a19b..916279ab26b 100644 --- a/source/blender/src/ghostwinlay.c +++ b/source/blender/src/ghostwinlay.c @@ -42,6 +42,7 @@ #include "MEM_guardedalloc.h" +#include "DNA_ListBase.h" #include "DNA_userdef_types.h" /* U.flag & TWOBUTTONMOUSE */ #include "BLI_blenlib.h" |