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authorMatt Ebb <matt@mke3.net>2006-01-30 01:25:53 +0300
committerMatt Ebb <matt@mke3.net>2006-01-30 01:25:53 +0300
commitaa3aaaa9b6d5338dfc75ec199a2e09137742b342 (patch)
treedcff7d5e16eb9b36a39d71bafb67fa5301b7c1c3 /source/blender/src/ghostwinlay.c
parent24446906bc81fdd7a899f352f9f3bafff8a4fd00 (diff)
== interface ==
Two new mouse cursors (paintbrush and text I-bar) made by basse (he even made the patch!), inspired by Bart's page. I also changed screenmain() ever so slightly, so that the standard cursor is always used when the mouse is over a window header.
Diffstat (limited to 'source/blender/src/ghostwinlay.c')
-rw-r--r--source/blender/src/ghostwinlay.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/src/ghostwinlay.c b/source/blender/src/ghostwinlay.c
index 88beb6ea874..e28b604935a 100644
--- a/source/blender/src/ghostwinlay.c
+++ b/source/blender/src/ghostwinlay.c
@@ -414,8 +414,11 @@ void window_set_cursor(Window *win, int curs) {
/* detect if we use system cursor or Blender cursor */
switch(curs) {
+ case CURSOR_TEXTEDIT:
+ SetBlenderCursor(BC_TEXTEDITCURSOR);
+ break;
case CURSOR_VPAINT:
- SetBlenderCursor(BC_KNIFECURSOR);
+ SetBlenderCursor(BC_PAINTBRUSHCURSOR);
break;
default:
GHOST_SetCursorShape(win->ghostwin, convert_cursor(curs));