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authorRob Haarsma <phaseIV@zonnet.nl>2003-05-02 14:44:14 +0400
committerRob Haarsma <phaseIV@zonnet.nl>2003-05-02 14:44:14 +0400
commit75014f9f64a1fdde4e1f94d6962e99dea0dcb548 (patch)
tree244be64ad860c47f02017846e2c7d8126c7276c8 /source/blender/src/glutil.c
parent16b3cd809af48a8288689a9cc16283b328ae430b (diff)
fixed a slowdown in the 3D window with multiple objects.
Diffstat (limited to 'source/blender/src/glutil.c')
-rw-r--r--source/blender/src/glutil.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/glutil.c b/source/blender/src/glutil.c
index 7c30a4b1a0a..328764984c1 100644
--- a/source/blender/src/glutil.c
+++ b/source/blender/src/glutil.c
@@ -201,7 +201,7 @@ void glaRasterPosSafe2f(float x, float y, float known_good_x, float known_good_y
/* Now shift the raster position to where we wanted
* it in the first place using the glBitmap trick.
*/
- glBitmap(1, 1, 0, 0, x - known_good_x, y - known_good_y, &dummy);
+ glBitmap(0, 0, 0, 0, x - known_good_x, y - known_good_y, &dummy);
}
static int get_cached_work_texture(int *w_r, int *h_r)