diff options
author | Ton Roosendaal <ton@blender.org> | 2005-10-29 14:15:36 +0400 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2005-10-29 14:15:36 +0400 |
commit | 3635bde6f4980cff7dab5d48cb006100c879ac5c (patch) | |
tree | 4f4f052ad9bbdf1856afa02d415d701f97f91751 /source/blender/src/header_action.c | |
parent | 8162961d315acb6c141b071dec6dc858baff5ba7 (diff) |
Orange's buglist!
- Action Editor: hotkeys V and H for handles were invisible, added menus
- NLA strips: when current frame is exactly on the strip end, it didn't
include that action... needs a rounding correction for it.
- Action/NLA: deleting keys in Action, which results in only 1 key left,
resulted in zero sized strip length. Now the strips are defaulted to be
1 frame in size minimal.
- NLA editor: ALT+C "Convert to strip" didn't increment Action user count
- 3D Window: CTRL+P make parent to Bone still gave the insane menu with all
bone names. With unified PoseMode select it can just parent to the
active Bone. Note; this now requires the Armature to be in PoseMode to
work.
- Rotation Constraint; the new options to only map to X,Y,Z rotation, did
set the not mapped rotation axes to zero. These should remain unchanged.
- AutoKey optionn for Actions; should not insert action keys on ESC
And added a fix myself:
- When SHIFT+selecting a Bone in PoseMode, and the Armature was not selected
or active yet, it doesn't extend-select/deselect the Bone anymore.
This case is only useful when you try to add IK or Constraint, so the
shift+selection should only activate the clicked Bone.
Diffstat (limited to 'source/blender/src/header_action.c')
-rw-r--r-- | source/blender/src/header_action.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/src/header_action.c b/source/blender/src/header_action.c index edd3ed8d164..55617c0bed5 100644 --- a/source/blender/src/header_action.c +++ b/source/blender/src/header_action.c @@ -137,8 +137,8 @@ void do_action_buttons(unsigned short event) } else { float extra; - G.v2d->cur.xmin= calc_action_start(G.saction->action); - G.v2d->cur.xmax= calc_action_end(G.saction->action); + + calc_action_range(G.saction->action, &G.v2d->cur.xmin, &G.v2d->cur.xmax); extra= 0.05*(G.v2d->cur.xmax - G.v2d->cur.xmin); G.v2d->cur.xmin-= extra; G.v2d->cur.xmax+= extra; |