Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTon Roosendaal <ton@blender.org>2005-10-29 14:15:36 +0400
committerTon Roosendaal <ton@blender.org>2005-10-29 14:15:36 +0400
commit3635bde6f4980cff7dab5d48cb006100c879ac5c (patch)
tree4f4f052ad9bbdf1856afa02d415d701f97f91751 /source/blender/src/header_action.c
parent8162961d315acb6c141b071dec6dc858baff5ba7 (diff)
Orange's buglist!
- Action Editor: hotkeys V and H for handles were invisible, added menus - NLA strips: when current frame is exactly on the strip end, it didn't include that action... needs a rounding correction for it. - Action/NLA: deleting keys in Action, which results in only 1 key left, resulted in zero sized strip length. Now the strips are defaulted to be 1 frame in size minimal. - NLA editor: ALT+C "Convert to strip" didn't increment Action user count - 3D Window: CTRL+P make parent to Bone still gave the insane menu with all bone names. With unified PoseMode select it can just parent to the active Bone. Note; this now requires the Armature to be in PoseMode to work. - Rotation Constraint; the new options to only map to X,Y,Z rotation, did set the not mapped rotation axes to zero. These should remain unchanged. - AutoKey optionn for Actions; should not insert action keys on ESC And added a fix myself: - When SHIFT+selecting a Bone in PoseMode, and the Armature was not selected or active yet, it doesn't extend-select/deselect the Bone anymore. This case is only useful when you try to add IK or Constraint, so the shift+selection should only activate the clicked Bone.
Diffstat (limited to 'source/blender/src/header_action.c')
-rw-r--r--source/blender/src/header_action.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/src/header_action.c b/source/blender/src/header_action.c
index edd3ed8d164..55617c0bed5 100644
--- a/source/blender/src/header_action.c
+++ b/source/blender/src/header_action.c
@@ -137,8 +137,8 @@ void do_action_buttons(unsigned short event)
}
else {
float extra;
- G.v2d->cur.xmin= calc_action_start(G.saction->action);
- G.v2d->cur.xmax= calc_action_end(G.saction->action);
+
+ calc_action_range(G.saction->action, &G.v2d->cur.xmin, &G.v2d->cur.xmax);
extra= 0.05*(G.v2d->cur.xmax - G.v2d->cur.xmin);
G.v2d->cur.xmin-= extra;
G.v2d->cur.xmax+= extra;