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authorTon Roosendaal <ton@blender.org>2005-10-03 23:50:05 +0400
committerTon Roosendaal <ton@blender.org>2005-10-03 23:50:05 +0400
commit3a8d10a713343543ea389e266c4774be9446891a (patch)
tree09a0d1fc33df9f9c4dc29a6e9741e021b5d5cb7b /source/blender/src/header_action.c
parenteb698196d0397929ee5ded8c4801da1aad881f4d (diff)
Brought back Outliner operations!
Since clicking on outliner items activates/selects, and not all outliner elements allow selection (like scene, mesh, material, etc) there's another selection method needed. It works by leftclicking (click-drag works too) outside of the outliner icons or texts. This allows rapid selecting, without any change in the other windows. Then press Wkey or RightMouse for an operations menu. Based on the selection you get a menu with options. Currently available; - Objects: Select/Deselect/Delete - Materials: Unlink - Textures: Unlink - Bones: Select/Deselect/Hide/Unhide Notes: - mixed selections give an error. - selection doesn't flush down into closed outliner items. - selection state is persistant (saved in files), and unique per Outliner window, so can be used as sortof temporal grouping. Hotkey SHIFT+A: select/deselect all open outliner items The system can be easily expanded with a lot of interesting options, of course.
Diffstat (limited to 'source/blender/src/header_action.c')
-rw-r--r--source/blender/src/header_action.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/src/header_action.c b/source/blender/src/header_action.c
index bd14a933d42..216309ceb94 100644
--- a/source/blender/src/header_action.c
+++ b/source/blender/src/header_action.c
@@ -147,7 +147,9 @@ void do_action_buttons(unsigned short event)
G.v2d->cur.xmax= 100;
}
}
-
+ G.v2d->cur.ymin= 0.0f;
+ G.v2d->cur.ymax= 1000.0f;
+
G.v2d->tot= G.v2d->cur;
test_view2d(G.v2d, curarea->winx, curarea->winy);