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author | Ton Roosendaal <ton@blender.org> | 2006-11-15 13:02:57 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2006-11-15 13:02:57 +0300 |
commit | 95c7c41bd060a55fb2679d53635474dc69703ed7 (patch) | |
tree | 628320b2a9914bb96a64f6a757c1967db5d6fd3d /source/blender/src/header_action.c | |
parent | 3d7e802c6c3a0efe686a4ee6213a47f1b0ad3aab (diff) |
Bugfix #5224
Prob: selection sometimes gave wrong edges/faces
Selection code for editmesh was still using a short for calculating the
distance of a projected vertex/edge/face from the mouse position. In
zoomed in cases that'll give overflows and unpredictable results.
It was fixed only half before... now all shorts are removed for distance
calculus.
Diffstat (limited to 'source/blender/src/header_action.c')
0 files changed, 0 insertions, 0 deletions