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authorTon Roosendaal <ton@blender.org>2004-10-28 18:13:46 +0400
committerTon Roosendaal <ton@blender.org>2004-10-28 18:13:46 +0400
commit55478b26165a27ef8de5ead51231f81d8a9142e1 (patch)
tree55e05375a26b8fa6ae4010cc3e9bd50f02b9ac34 /source/blender/src/header_action.c
parent3aa1d9432da4e01d30c5bb991800518bad30e9c6 (diff)
New 'visible only' select didnt work correct when parts of faces were
hidden. The drawing function needs to return the actual face total, not the amount that was drawn
Diffstat (limited to 'source/blender/src/header_action.c')
-rw-r--r--source/blender/src/header_action.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/src/header_action.c b/source/blender/src/header_action.c
index 00d18b27afe..358b346304f 100644
--- a/source/blender/src/header_action.c
+++ b/source/blender/src/header_action.c
@@ -748,7 +748,9 @@ void action_buttons(void)
uiBlockSetEmboss(block, UI_EMBOSSX);
// object action is allowed to be zero!
- if (!get_action_mesh_key()) {
+ /* (ton) commented out below line, since people can apparently link Action to any object (mesh) and
+ not unlink anymore when theres a mesh key. Needs to be rethought this stuff! */
+ //if (!get_action_mesh_key()) {
/* NAME ETC */
ob=OBACT;
@@ -768,7 +770,7 @@ void action_buttons(void)
"converted into Ipo keys");
xco+=64;
- }
+ //}
uiClearButLock();
/* draw LOCK */