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authorTon Roosendaal <ton@blender.org>2003-10-13 02:26:09 +0400
committerTon Roosendaal <ton@blender.org>2003-10-13 02:26:09 +0400
commit12236bcdfa0105d9e36f7440b4d4c2602523bff2 (patch)
treec3ce1c701ba2c781c48d475cf0662ca5d97e913b /source/blender/src/header_buttonswin.c
parentf729cbdf52e2463161321b89e7e34290f442e89e (diff)
- restored scriptlink buttons
i tried to find place for it in the other menus, like material, object, camera, etc. But thats hard... now it's just one nice Panel, without the idiot headerbuttons icons! - changed drawing of 'tabbed' Panels. The old method takes too much space. hint from xype! Dragging tabbed Panels can be done with the right hand circle. designers are welcom to tweak this. main reason: dragging is not meant to be happening a lot... pressing tabs is more important.
Diffstat (limited to 'source/blender/src/header_buttonswin.c')
-rw-r--r--source/blender/src/header_buttonswin.c20
1 files changed, 2 insertions, 18 deletions
diff --git a/source/blender/src/header_buttonswin.c b/source/blender/src/header_buttonswin.c
index 07777e6b28e..1783dc0fff1 100644
--- a/source/blender/src/header_buttonswin.c
+++ b/source/blender/src/header_buttonswin.c
@@ -357,9 +357,9 @@ static uiBlock *sbuts_context_menu(void *arg_unused)
uiDefIconTextButS(block, BUTM, B_REDR, ICON_SCENE_DEHLT, "Scene|F10", 0, yco-=22, 100, 20, &G.buts->mainb, 0.0, 0.0, 0, 0, "");
uiDefIconTextButS(block, BUTM, B_REDR, ICON_EDIT, "Editing|F9", 0, yco-=22, 100, 20, &G.buts->mainb, 4.0, 0.0, 0, 0, "");
uiDefIconTextButS(block, BUTM, B_REDR, ICON_OBJECT, "Object|F6", 0, yco-=22, 100, 20, &G.buts->mainb, 1.0, 0.0, 0, 0, "");
- uiDefIconTextButS(block, BUTM, B_REDR, ICON_SCRIPT, "Script", 0, yco-=22, 100, 20, &G.buts->mainb, 5.0, 0.0, 0, 0, "");
- uiDefIconTextButS(block, BUTM, B_REDR, ICON_GAME, "Logic", 0, yco-=22, 100, 20, &G.buts->mainb, 6.0, 0.0, 0, 0, "");
uiDefIconTextButS(block, BUTM, B_REDR, ICON_MATERIAL_DEHLT, "Shading|F5", 0, yco-=22, 100, 20, &G.buts->mainb, 3.0, 0.0, 0, 0, "");
+ uiDefIconTextButS(block, BUTM, B_REDR, ICON_GAME, "Logic|F4", 0, yco-=22, 100, 20, &G.buts->mainb, 6.0, 0.0, 0, 0, "");
+ uiDefIconTextButS(block, BUTM, B_REDR, ICON_SCRIPT, "Script", 0, yco-=22, 100, 20, &G.buts->mainb, 5.0, 0.0, 0, 0, "");
if(curarea->headertype==HEADERTOP) {
uiBlockSetDirection(block, UI_DOWN);
@@ -559,22 +559,6 @@ void buts_buttons(void)
}
}
else if(G.buts->mainb==BUTS_SCRIPT) {
- if(ob)
- uiDefIconButS(block, ROW, B_REDR, ICON_OBJECT, xco,0,XIC,YIC, &G.buts->scriptblock, 2.0, (float)ID_OB, 0, 0, "Displays Object script links");
-
- if(ob && give_current_material(ob, ob->actcol))
- uiDefIconButS(block, ROW, B_REDR, ICON_MATERIAL, xco+=XIC,0,XIC,YIC, &G.buts->scriptblock, 2.0, (float)ID_MA, 0, 0, "Displays Material script links ");
-
- if(G.scene->world)
- uiDefIconButS(block, ROW, B_REDR, ICON_WORLD, xco+=XIC,0,XIC,YIC, &G.buts->scriptblock, 2.0, (float)ID_WO, 0, 0, "Displays World script links");
-
- if(ob && ob->type==OB_CAMERA)
- uiDefIconButS(block, ROW, B_REDR, ICON_CAMERA, xco+=XIC,0,XIC,YIC, &G.buts->scriptblock, 2.0, (float)ID_CA, 0, 0, "Displays Camera script links");
-
- if(ob && ob->type==OB_LAMP)
- uiDefIconButS(block, ROW, B_REDR, ICON_LAMP, xco+=XIC,0,XIC,YIC, &G.buts->scriptblock, 2.0, (float)ID_LA, 0, 0, "Displays Lamp script links");
-
- xco+= 20;
}
uiDefButS(block, NUM, B_NEWFRAME, "", (short)(xco+20),0,60,YIC, &(G.scene->r.cfra), 1.0, 18000.0, 0, 0, "Displays Current Frame of animation. Click to change.");