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authorMichel Selten <michel@mselten.demon.nl>2003-11-15 21:40:51 +0300
committerMichel Selten <michel@mselten.demon.nl>2003-11-15 21:40:51 +0300
commitad9e1e44d86ee04413f36735805f3c46bd1b752f (patch)
treeca2eba270348226e94466aa1c394b1dadc8c237e /source/blender/src/header_buttonswin.c
parentd8f860509835710187dd3d17e1fbc574b8d16295 (diff)
Fixed compiler errors. The new function uiBlockBeginAlign() has been updated to
be smarter. The result was only 1 argument instead of 2 were needed. Unfortunately, not all calls to uiBlockBeginAlign() were updated accordingly.
Diffstat (limited to 'source/blender/src/header_buttonswin.c')
-rw-r--r--source/blender/src/header_buttonswin.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/src/header_buttonswin.c b/source/blender/src/header_buttonswin.c
index 2d3cc7057c2..cc64a40fc04 100644
--- a/source/blender/src/header_buttonswin.c
+++ b/source/blender/src/header_buttonswin.c
@@ -418,7 +418,7 @@ void buts_buttons(void)
// uiButClearFlag(but, UI_ICON_RIGHT); // this type has both flags set, and draws icon right.. uhh
// xco+= 90-XIC+10;
//}
- uiBlockBeginAlign(block, 'h');
+ uiBlockBeginAlign(block);
uiDefIconButS(block, ROW, B_REDR, ICON_GAME, xco+=XIC, 0, XIC, YIC, &(G.buts->mainb), 0.0, (float)CONTEXT_LOGIC, 0, 0, "Logic (F4) ");
uiDefIconButS(block, ROW, B_REDR, ICON_SCRIPT, xco+=XIC, 0, XIC, YIC, &(G.buts->mainb), 0.0, (float)CONTEXT_SCRIPT, 0, 0, "Script ");
uiDefIconButS(block, ROW, B_REDR, ICON_MATERIAL_DEHLT,xco+=XIC, 0, XIC, YIC, &(G.buts->mainb), 0.0, (float)CONTEXT_SHADING, 0, 0, "Shading (F5) ");
@@ -433,7 +433,7 @@ void buts_buttons(void)
uiBlockSetEmboss(block, UI_EMBOSS); // normal
switch(G.buts->mainb) {
case CONTEXT_SCENE:
- uiBlockBeginAlign(block, 'h');
+ uiBlockBeginAlign(block);
uiDefIconButC(block, ROW, B_REDR, ICON_SCENE, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_RENDER, 0, 0, "Render buttons ");
uiDefIconButC(block, ROW, B_REDR, ICON_ANIM, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_ANIM, 0, 0, "Anim/playback buttons");
uiDefIconButC(block, ROW, B_REDR, ICON_SOUND, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_SOUND, 0, 0, "Sound block buttons");
@@ -443,7 +443,7 @@ void buts_buttons(void)
break;
case CONTEXT_SHADING:
- uiBlockBeginAlign(block, 'h');
+ uiBlockBeginAlign(block);
uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_LAMP, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_LAMP, 0, 0, "Lamp buttons");
uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_MATERIAL, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_MAT, 0, 0, "Material buttons");
uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_TEXTURE, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_TEX, 0, 0, "Texture buttons");