Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTon Roosendaal <ton@blender.org>2007-03-29 16:16:03 +0400
committerTon Roosendaal <ton@blender.org>2007-03-29 16:16:03 +0400
commitbb5ca9afdbbb0dfc240530f777f474766d82fcf7 (patch)
treebe9b4dd7eb1fd61ab5192645dae448d8934c4ab9 /source/blender/src/header_buttonswin.c
parenteafb84118a94aa0fb23fdca0e861a3a978bcfcc7 (diff)
Bugfix #6333
When using headerbuttons to switch to Material context buttons, the preview was not re-rendered correctly.
Diffstat (limited to 'source/blender/src/header_buttonswin.c')
-rw-r--r--source/blender/src/header_buttonswin.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/header_buttonswin.c b/source/blender/src/header_buttonswin.c
index 84735a49ca6..15ef5962e99 100644
--- a/source/blender/src/header_buttonswin.c
+++ b/source/blender/src/header_buttonswin.c
@@ -670,7 +670,7 @@ void buts_buttons(void)
uiBlockBeginAlign(block);
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_GAME, xco, 0, XIC, YIC, &(G.buts->mainb), 0.0, (float)CONTEXT_LOGIC, 0, 0, "Logic (F4) ");
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_SCRIPT, xco+=XIC, 0, XIC, YIC, &(G.buts->mainb), 0.0, (float)CONTEXT_SCRIPT, 0, 0, "Script ");
- uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_MATERIAL_DEHLT,xco+=XIC, 0, XIC, YIC, &(G.buts->mainb), 0.0, (float)CONTEXT_SHADING, 0, 0, "Shading (F5) ");
+ uiDefIconButS(block, ROW, B_BUTSPREVIEW, ICON_MATERIAL_DEHLT,xco+=XIC, 0, XIC, YIC, &(G.buts->mainb), 0.0, (float)CONTEXT_SHADING, 0, 0, "Shading (F5) ");
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_OBJECT, xco+=XIC, 0, XIC, YIC, &(G.buts->mainb), 0.0, (float)CONTEXT_OBJECT, 0, 0, "Object (F7) ");
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_EDIT, xco+=XIC, 0, XIC, YIC, &(G.buts->mainb), 0.0, (float)CONTEXT_EDITING, 0, 0, "Editing (F9) ");
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_SCENE_DEHLT, xco+=XIC, 0, XIC, YIC, &(G.buts->mainb), 0.0, (float)CONTEXT_SCENE, 0, 0, "Scene (F10) ");