diff options
author | Kent Mein <mein@cs.umn.edu> | 2004-02-03 19:52:08 +0300 |
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committer | Kent Mein <mein@cs.umn.edu> | 2004-02-03 19:52:08 +0300 |
commit | 2cb51d0b734f595e21a54fc17458117eaa48f793 (patch) | |
tree | 7cd3038cbb711b627e441441f8cd3d752a1c0106 /source/blender/src/header_buttonswin.c | |
parent | c968c1b1ff9c65b2ef3dedaac03e9411d57e4201 (diff) |
Added two small bug fixes LukeW found.
HoR, HoG, HoB tooltips talked about Zenith instead of Horizon.
added (F6) to the texture tooltip. He also mentioned F5 but
the F5 is already there its just context sensitive and the
sub menus do not have the shortcut.
Kent
Diffstat (limited to 'source/blender/src/header_buttonswin.c')
-rw-r--r-- | source/blender/src/header_buttonswin.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/header_buttonswin.c b/source/blender/src/header_buttonswin.c index 6e6bea9111a..bfad2c1b6d2 100644 --- a/source/blender/src/header_buttonswin.c +++ b/source/blender/src/header_buttonswin.c @@ -549,7 +549,7 @@ void buts_buttons(void) uiBlockBeginAlign(block); uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_LAMP, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_LAMP, 0, 0, "Lamp buttons"); uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_MATERIAL, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_MAT, 0, 0, "Material buttons"); - uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_TEXTURE, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_TEX, 0, 0, "Texture buttons"); + uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_TEXTURE, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_TEX, 0, 0, "Texture buttons(F6)"); uiDefIconButC(block, ROW, B_REDR, ICON_RADIO,xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_RAD, 0, 0, "Radiosity buttons"); uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_WORLD, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_WORLD, 0, 0, "World buttons"); |