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authorTon Roosendaal <ton@blender.org>2003-10-10 21:29:01 +0400
committerTon Roosendaal <ton@blender.org>2003-10-10 21:29:01 +0400
commit0d03929b9b2cb05936a62e84fecfff18fca2fa7b (patch)
tree921c8ec7c8e451538b10a00037cf550bfcd5f6d4 /source/blender/src/header_buttonswin.c
parent952cd8260eb20f42c3c23306c89b2eb68f5a112f (diff)
Another huge commit!!!
First, check on the new files, which are listed below. The new butspace.h is a local include, only to be used for the buttons drawn in the buttonswindow. - editbuts, animbuts, gamebuts, displaybuts, paintbuts, work now - i quite completely reorganized it, it's now nicely telling you what context it is in - sorting error in panel align fixed (tabs were flipping) - align works correctly automatic when you click around in Blender - editsca.c renamed to buttons_logic.h - button names are truncated from the right for allmost all buttons (except text buttons and number buttons) - while dragging panels, you cannot move them outside window anymore And of course fixed loads of little bugs I encountered while testing it all. This is a version I really need good test & feedback for. Next step: restoring material/lamp/texture/world
Diffstat (limited to 'source/blender/src/header_buttonswin.c')
-rw-r--r--source/blender/src/header_buttonswin.c38
1 files changed, 11 insertions, 27 deletions
diff --git a/source/blender/src/header_buttonswin.c b/source/blender/src/header_buttonswin.c
index c612a56a950..b9b34f30c6e 100644
--- a/source/blender/src/header_buttonswin.c
+++ b/source/blender/src/header_buttonswin.c
@@ -69,6 +69,8 @@
#include "BIF_resources.h"
#include "BIF_screen.h"
#include "BIF_space.h"
+#include "BIF_butspace.h"
+
#include "BKE_armature.h"
#include "BKE_global.h"
#include "BKE_library.h"
@@ -252,7 +254,7 @@ void buttons_active_id(ID **id, ID **idfrom)
*id= (ID *)ob;
}
}
- else if(G.buts->mainb==CONTEXT_TYPES || G.buts->mainb==CONTEXT_EDITING) {
+ else if(G.buts->mainb==CONTEXT_EDITING) {
if(ob && ob->data) {
*id= ob->data;
}
@@ -352,11 +354,10 @@ static uiBlock *sbuts_context_menu(void *arg_unused)
/* should be branches from tree */
uiDefIconTextButS(block, BUTM, B_REDR, ICON_SCENE_DEHLT, "Scene|F10", 0, yco-=22, 100, 20, &G.buts->mainb, 0.0, 0.0, 0, 0, "");
uiDefIconTextButS(block, BUTM, B_REDR, ICON_EDIT, "Editing|F9", 0, yco-=22, 100, 20, &G.buts->mainb, 4.0, 0.0, 0, 0, "");
- uiDefIconTextButS(block, BUTM, B_REDR, ICON_OBJECT, "Object|F8", 0, yco-=22, 100, 20, &G.buts->mainb, 1.0, 0.0, 0, 0, "");
- uiDefIconTextButS(block, BUTM, B_REDR, ICON_BBOX, "Types|F7", 0, yco-=22, 100, 20, &G.buts->mainb, 2.0, 0.0, 0, 0, "");
- uiDefIconTextButS(block, BUTM, B_REDR, ICON_SCRIPT, "Script|F6", 0, yco-=22, 100, 20, &G.buts->mainb, 5.0, 0.0, 0, 0, "");
+ uiDefIconTextButS(block, BUTM, B_REDR, ICON_OBJECT, "Object|F6", 0, yco-=22, 100, 20, &G.buts->mainb, 1.0, 0.0, 0, 0, "");
+ uiDefIconTextButS(block, BUTM, B_REDR, ICON_SCRIPT, "Script", 0, yco-=22, 100, 20, &G.buts->mainb, 5.0, 0.0, 0, 0, "");
+ uiDefIconTextButS(block, BUTM, B_REDR, ICON_GAME, "Logic", 0, yco-=22, 100, 20, &G.buts->mainb, 6.0, 0.0, 0, 0, "");
uiDefIconTextButS(block, BUTM, B_REDR, ICON_MATERIAL_DEHLT, "Shading|F5", 0, yco-=22, 100, 20, &G.buts->mainb, 3.0, 0.0, 0, 0, "");
- uiDefIconTextButS(block, BUTM, B_REDR, ICON_GAME, "Logic|F4", 0, yco-=22, 100, 20, &G.buts->mainb, 6.0, 0.0, 0, 0, "");
if(curarea->headertype==HEADERTOP) {
uiBlockSetDirection(block, UI_DOWN);
@@ -369,6 +370,7 @@ static uiBlock *sbuts_context_menu(void *arg_unused)
return block;
}
+
void buts_buttons(void)
{
ID *id, *idfrom;
@@ -413,18 +415,17 @@ void buts_buttons(void)
}
/* select the context to be drawn, per contex/tab the actual context is tested */
+ uiBlockSetEmboss(block, UI_EMBOSSX); // normal
switch(G.buts->mainb) {
case CONTEXT_SCENE:
- uiDefIconButC(block, ROW, B_REDR, ICON_SCENE, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_RENDER, 0, 0, "Display buttons (F10)");
- uiDefIconButC(block, ROW, B_BUTSPREVIEW,ICON_WORLD, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_WORLD, 0, 0, "World buttons");
+ uiDefIconButC(block, ROW, B_REDR, ICON_SCENE, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_RENDER, 0, 0, "Render buttons ");
+ uiDefIconButC(block, ROW, B_REDR, ICON_ANIM, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_ANIM, 0, 0, "Anim/playback buttons");
+ uiDefIconButC(block, ROW, B_REDR, ICON_SOUND, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_SOUND, 0, 0, "Sound block buttons");
break;
case CONTEXT_OBJECT:
break;
- case CONTEXT_TYPES:
-
- break;
case CONTEXT_SHADING:
uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_LAMP, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_LAMP, 0, 0, "Lamp buttons");
uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_MATERIAL, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_MAT, 0, 0, "Material buttons");
@@ -445,19 +446,6 @@ void buts_buttons(void)
}
#if 0
- xco+= 2*XIC;
- uiDefIconButS(block, ROW, B_REDR, ICON_EYE, xco+=XIC, t_base, 30, YIC, &(G.buts->mainb), 1.0, (float)BUTS_VIEW, 0, 0, "View buttons");
-
- uiDefIconButS(block, ROW, B_REDR, ICON_ANIM, xco+=30, t_base, 30, YIC, &(G.buts->mainb), 1.0, (float)BUTS_ANIM, 0, 0, "Animation buttons (F7)");
- uiDefIconButS(block, ROW, B_REDR, ICON_GAME, xco+=30, t_base, 30, YIC, &(G.buts->mainb), 1.0, (float)BUTS_GAME, 0, 0, "Realtime buttons (F8)");
- uiDefIconButS(block, ROW, B_REDR, ICON_EDIT, xco+=30, t_base, 30, YIC, &(G.buts->mainb), 1.0, (float)BUTS_EDIT, 0, 0, "Edit buttons (F9)");
- uiDefIconButS(block, ROW, B_REDR, ICON_CONSTRAINT,xco+=30, t_base, 30, YIC, &(G.buts->mainb), 1.0, (float)BUTS_CONSTRAINT, 0, 0, "Constraint buttons");
- uiDefIconButS(block, ROW, B_REDR, ICON_SPEAKER,xco+=30, t_base, 30, YIC, &(G.buts->mainb), 1.0, (float)BUTS_SOUND, 0, 0, "Sound buttons");
- uiDefIconButS(block, ROW, B_REDR, ICON_PAINT,xco+=30, t_base, 30, YIC, &(G.buts->mainb), 1.0, (float)BUTS_FPAINT, 0, 0, "Paint buttons");
- uiDefIconButS(block, ROW, B_REDR, ICON_SCRIPT,xco+=30, t_base, 30, YIC, &(G.buts->mainb), 1.0, (float)BUTS_SCRIPT, 0, 0, "Script buttons");
- uiDefIconButS(block, ROW, B_REDR, ICON_SCENE, xco+=30, t_base, 50, YIC, &(G.buts->mainb), 1.0, (float)BUTS_RENDER, 0, 0, "Display buttons (F10)");
- xco+= 80;
-
uiBlockSetCol(block, BUTGREY);
uiBlockSetEmboss(block, UI_EMBOSSX);
@@ -621,10 +609,6 @@ void buts_buttons(void)
xco+= 80;
#endif
- // memory for finding which texture you'd like to see
- G.buts->mainbo= G.buts->mainb;
- G.buts->tabo= G.buts->tab[G.buts->mainb];
-
/* always do as last */
uiDrawBlock(block);
curarea->headbutlen= xco;