Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTon Roosendaal <ton@blender.org>2005-10-25 19:58:51 +0400
committerTon Roosendaal <ton@blender.org>2005-10-25 19:58:51 +0400
commit77ad2928c31cbd9a1f2a7769cca27b17fa5c2a1a (patch)
tree117c1f841069e364c6ef06aa4ebde9beca43cf47 /source/blender/src/header_filesel.c
parent6894526265818ff5188f1fd82616c81ae9015ae5 (diff)
First commit, for test, for using Library files for synchronizing partial
data. This functionality is going to be in Outliner, for now only use for testing while consulting me. :) Usage: New option in SHIFT+F1 append window, "Sync Pose". When pressed, you can append/load an *Object* of type Armature, this then replaces its Armature and Pose with the selected Objects. After that it deletes the appended object. Note: it currently appends also Objects when used in Pose Constraints...
Diffstat (limited to 'source/blender/src/header_filesel.c')
-rw-r--r--source/blender/src/header_filesel.c8
1 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/src/header_filesel.c b/source/blender/src/header_filesel.c
index 4fefdc41a6e..1d661a7940d 100644
--- a/source/blender/src/header_filesel.c
+++ b/source/blender/src/header_filesel.c
@@ -144,13 +144,15 @@ void file_buttons(void)
uiDefButBitS(block, TOG, FILE_AUTOSELECT, B_REDR, "Autosel", xco+=125,0,65,YIC, &sfile->flag, 0, 0, 0, 0, "Autoselect imported objects");
uiDefButBitS(block, TOG, FILE_ACTIVELAY, B_REDR, "Active Layer", xco+=65,0,80,YIC, &sfile->flag, 0, 0, 0, 0, "Append object(s) in active layer");
uiDefButBitS(block, TOG, FILE_ATCURSOR, B_REDR, "At Cursor", xco+=80,0,65,YIC, &sfile->flag, 0, 0, 0, 0, "Append object(s) at cursor, use centroid if more than one object is selected");
+ uiDefButBitS(block, TOG, FILE_SYNCPOSE, B_REDR, "Sync Pose", xco+=80,0,65,YIC, &sfile->flag, 0, 0, 0, 0, "If Object with Pose appended, link the Pose and Armature to all selected Objects");
uiBlockEndAlign(block);
+
+ xco+= 100; // scroll
+
} else if(sfile->type==FILE_BLENDER) {
uiDefButBitI(block, TOGN, G_FILE_NO_UI, B_REDR, "Load UI", xco+=XIC,0,80,YIC, &G.fileflags, 0, 0, 0, 0, "Load the UI setup as well as the scene data");
-
- xco+=100;
-
+ xco+= 100; // scroll
}
if(sfile->type==FILE_UNIX) {