diff options
author | Matt Ebb <matt@mke3.net> | 2004-09-19 18:08:04 +0400 |
---|---|---|
committer | Matt Ebb <matt@mke3.net> | 2004-09-19 18:08:04 +0400 |
commit | 3b065f929e1b4928344f8a9072245d3bd94629fb (patch) | |
tree | 705d010deb508206ecc431381241d68a9c8f2179 /source/blender/src/header_filesel.c | |
parent | b9d82d3b47311009c6fbe1e4d78963904637b434 (diff) |
Moved the 'Load UI' option from the File menu to the
fileselect window header.
Diffstat (limited to 'source/blender/src/header_filesel.c')
-rw-r--r-- | source/blender/src/header_filesel.c | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/source/blender/src/header_filesel.c b/source/blender/src/header_filesel.c index 0227d212e97..663c0c9bbb0 100644 --- a/source/blender/src/header_filesel.c +++ b/source/blender/src/header_filesel.c @@ -139,9 +139,9 @@ void file_buttons(void) uiDefIconButS(block, ICONTOG|BIT|0, B_SORTFILELIST, ICON_LONGDISPLAY,xco+=XIC,0,XIC,YIC, &sfile->flag, 0, 0, 0, 0, "Toggles long info"); uiDefIconButS(block, TOG|BIT|3, B_RELOADDIR, ICON_GHOST,xco+=XIC,0,XIC,YIC, &sfile->flag, 0, 0, 0, 0, "Hides dot files"); - uiDefButBitS(block, TOG, FILE_STRINGCODE, 0, "Relative Paths", xco+=XIC+10,0,90,YIC, &sfile->flag, 0, 0, 0, 0, "Makes sure returned paths are relative to the current .blend file"); + uiDefButBitS(block, TOG, FILE_STRINGCODE, 0, "Relative Paths", xco+=XIC+20,0,100,YIC, &sfile->flag, 0, 0, 0, 0, "Makes sure returned paths are relative to the current .blend file"); - xco+=80; + xco+=90; if(sfile->type==FILE_LOADLIB) { uiBlockBeginAlign(block); @@ -153,6 +153,9 @@ void file_buttons(void) uiDefButS(block, TOG|BIT|5, B_REDR, "Active Layer", xco+=65,0,80,YIC, &sfile->flag, 0, 0, 0, 0, "Append object(s) in active layer"); uiDefButS(block, TOG|BIT|6, B_REDR, "At Cursor", xco+=80,0,65,YIC, &sfile->flag, 0, 0, 0, 0, "Append object(s) at cursor, use centroid if more than one object is selected"); uiBlockEndAlign(block); + } else { + uiDefButI(block, TOGN|BIT|10, B_REDR, "Load UI", xco+=XIC,0,80,YIC, &G.fileflags, 0, 0, 0, 0, "Load the UI setup as well as the scene data"); + xco+=100; } if(sfile->type==FILE_UNIX) { |