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authorDaniel Dunbar <daniel@zuster.org>2005-08-18 15:31:20 +0400
committerDaniel Dunbar <daniel@zuster.org>2005-08-18 15:31:20 +0400
commit8c41c00ff7b67f885f67af835f1228f0ba42a455 (patch)
treead280f23e68ed054559e447e311c044d313f8da5 /source/blender/src/header_image.c
parentb774712d80c8901041282544c5dd6a9b3b0bbecf (diff)
- added DerivedMesh.drawUVEdges function & implementations
- removed DerivedMesh.drawLooseEdges and replaced with much more general drawEdgesFlag function that draws based edge flags. - switch DerivedMesh.drawFacesTex to give user control over which faces are drawn - added object_uvs_changed and object_tface_flags_changed functions to do object recalc flag flush/redraw queueing and added calls in appropriate places - added various edge flags to mark TFace information. This is used by the drawEdgesFlag routine and was the best way I could come up with to deal with drawing TFace information from modifier stack. Unfortunate side effects are (1) uses a lot of MEdge flags (although not needed in file so thats fine) and (2) requires recalculation of modifier stack on UV selection changes. #2 is disappointing but I could not find a better solution. - update UV mesh shadow drawing to use modifier result. At the moment just uses the final result but probably should be integrated with the editmode cage option. - convert draw_tfaces3D to use drawEdgesFlag routine which cleaned up the code quite a bit. - convert draw_tface_mesh to draw using result of modifier stack. Same comment about which result actually gets draw in FACESELECT mode as for UV editor shadow drawing applies. There is a still a bug in that selection is using the wrong mesh to draw.
Diffstat (limited to 'source/blender/src/header_image.c')
-rw-r--r--source/blender/src/header_image.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/src/header_image.c b/source/blender/src/header_image.c
index 3a9bfe466a3..55fc3cb845d 100644
--- a/source/blender/src/header_image.c
+++ b/source/blender/src/header_image.c
@@ -45,6 +45,7 @@
#include "DNA_ID.h"
#include "DNA_image_types.h"
#include "DNA_mesh_types.h"
+#include "DNA_object_types.h"
#include "DNA_packedFile_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
@@ -58,6 +59,7 @@
#include "BKE_main.h"
#include "BKE_packedFile.h"
#include "BKE_utildefines.h"
+#include "BKE_depsgraph.h"
#include "BLI_blenlib.h"
#include "BIF_drawimage.h"
@@ -300,8 +302,8 @@ void do_image_buttons(unsigned short event)
case B_CLIP_UV:
tface_do_clip();
- allqueue(REDRAWIMAGE, 0);
- allqueue(REDRAWVIEW3D, 0);
+
+ if (OBACT) object_uvs_changed(OBACT);
break;
case B_SIMAGEPAINTTOOL: