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authorTon Roosendaal <ton@blender.org>2006-06-23 23:43:48 +0400
committerTon Roosendaal <ton@blender.org>2006-06-23 23:43:48 +0400
commita1e77e239429c4e34b2509152af0efffef5d59e9 (patch)
treec14a53a04ff9f71f0dd0206b6ffd81c5669765ab /source/blender/src/header_node.c
parenta6aa6b9ff4d8cad4de48291a73e9b723b89366c0 (diff)
Bugfix 4424
When using the button in a RenderLayer node to render a single node, the new 'render to fullscreen' crashed in end. Reason; the node editor was still handling events after a render, as if the node editor was still open.
Diffstat (limited to 'source/blender/src/header_node.c')
-rw-r--r--source/blender/src/header_node.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/header_node.c b/source/blender/src/header_node.c
index 8a9b31e162a..742dc99d636 100644
--- a/source/blender/src/header_node.c
+++ b/source/blender/src/header_node.c
@@ -200,7 +200,7 @@ void do_node_addmenu(void *arg, int event)
areamouseco_to_ipoco(G.v2d, mval, &locx, &locy);
node_add_node(snode, event, locx, locy);
- addqueue(curarea->win, B_NODE_TREE_EXEC, 1);
+ addqueue(curarea->win, UI_BUT_EVENT, B_NODE_TREE_EXEC);
BIF_undo_push("Add Node");