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authorTon Roosendaal <ton@blender.org>2006-07-21 15:52:41 +0400
committerTon Roosendaal <ton@blender.org>2006-07-21 15:52:41 +0400
commitbfd9f8e196b2ce4a50de1a6d29b67841410866e6 (patch)
treea3e60be9c1e214fa44cd4130ef97cb5092c04abb /source/blender/src/header_node.c
parent12a1fc374e7b47cca9b2e10c0804cb5f2d563194 (diff)
Bugfix #4747
Using "Deselect all" pulldown in Node Editor crashed when no nodetree is visible. Bugfix #4753 Hotkey SHIFT+P in buttons window started game engine, which it should not.
Diffstat (limited to 'source/blender/src/header_node.c')
-rw-r--r--source/blender/src/header_node.c8
1 files changed, 7 insertions, 1 deletions
diff --git a/source/blender/src/header_node.c b/source/blender/src/header_node.c
index 11cfef36761..91e421736f2 100644
--- a/source/blender/src/header_node.c
+++ b/source/blender/src/header_node.c
@@ -152,6 +152,10 @@ static void do_node_selectmenu(void *arg, int event)
{
SpaceNode *snode= curarea->spacedata.first;
+ /* functions in editnode.c assume there's a tree */
+ if(snode->nodetree==NULL)
+ return;
+
switch(event) {
case 1: /* border select */
node_border_select(snode);
@@ -415,7 +419,9 @@ static void do_node_nodemenu(void *arg, int event)
SpaceNode *snode= curarea->spacedata.first;
int fromlib=0;
- if(snode->nodetree==NULL) return;
+ /* functions in editnode.c assume there's a tree */
+ if(snode->nodetree==NULL)
+ return;
fromlib= (snode->id && snode->id->lib);
switch(event) {