diff options
author | Martin Poirier <theeth@yahoo.com> | 2008-03-22 16:27:34 +0300 |
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committer | Martin Poirier <theeth@yahoo.com> | 2008-03-22 16:27:34 +0300 |
commit | 1d0e1d5406a6603d629d7284418996cd19d0202f (patch) | |
tree | 40d4aebcd8c119428cc512a6079d534c42d812a6 /source/blender/src/header_view3d.c | |
parent | 95e781c6015a9a061d496e705efe878a83020c27 (diff) |
[#8693] Align view to selected works differently called from menue then from shortcut
The header menu was sending the wrong axis (off by one) to the tool.
Diffstat (limited to 'source/blender/src/header_view3d.c')
-rw-r--r-- | source/blender/src/header_view3d.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/src/header_view3d.c b/source/blender/src/header_view3d.c index 5ec730bd097..36e901edfbd 100644 --- a/source/blender/src/header_view3d.c +++ b/source/blender/src/header_view3d.c @@ -389,14 +389,14 @@ static void do_view3d_view_alignviewmenu(void *arg, int event) case 1: case 2: if ((G.obedit) && (G.obedit->type == OB_MESH)) { - editmesh_align_view_to_selected(v3d, event); + editmesh_align_view_to_selected(v3d, event + 1); } else if (FACESEL_PAINT_TEST) { Object *obact= OBACT; if (obact && obact->type==OB_MESH) { Mesh *me= obact->data; if (me->mtface) { - faceselect_align_view_to_selected(v3d, me, event); + faceselect_align_view_to_selected(v3d, me, event + 1); addqueue(v3d->area->win, REDRAW, 1); } } |