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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2007-11-27 01:09:57 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2007-11-27 01:09:57 +0300
commit7da56f4a9ba0bdd0cdcd40b8ca6e69d776d26abe (patch)
tree663c13aae5606937571ac1e7a4c77ca2866e75dd /source/blender/src/header_view3d.c
parent121dab1bcd9467bd8e11d0a82e83a1621758fd8e (diff)
parent770291b9ea1ec03d98b6bae4fd2a2d3f0091be41 (diff)
Particles
========= Merge of the famous particle patch by Janne Karhu, a full rewrite of the Blender particle system. This includes: - Emitter, Hair and Reactor particle types. - Newtonian, Keyed and Boids physics. - Various particle visualisation and rendering types. - Vertex group and texture control for various properties. - Interpolated child particles from parents. - Hair editing with combing, growing, cutting, .. . - Explode modifier. - Harmonic, Magnetic fields, and multiple falloff types. .. and lots of other things, some more info is here: http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc The new particle system cannot be backwards compatible. Old particle systems are being converted to the new system, but will require tweaking to get them looking the same as before. Point Cache =========== The new system to replace manual baking, based on automatic caching on disk. This is currently used by softbodies and the particle system. See the Cache API section on: http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint Documentation ============= These new features still need good docs for the release logs, help for this is appreciated.
Diffstat (limited to 'source/blender/src/header_view3d.c')
-rw-r--r--source/blender/src/header_view3d.c269
1 files changed, 244 insertions, 25 deletions
diff --git a/source/blender/src/header_view3d.c b/source/blender/src/header_view3d.c
index 099a016c698..f212a467b99 100644
--- a/source/blender/src/header_view3d.c
+++ b/source/blender/src/header_view3d.c
@@ -72,6 +72,7 @@
#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
+#include "BKE_particle.h"
#include "BKE_utildefines.h" /* for VECCOPY */
#ifdef WITH_VERSE
@@ -98,6 +99,7 @@
#include "BIF_editlattice.h"
#include "BIF_editarmature.h"
+#include "BIF_editparticle.h"
#include "BIF_editconstraint.h"
#include "BIF_editdeform.h"
#include "BIF_editfont.h"
@@ -150,6 +152,7 @@
#define V3D_TEXTUREPAINTMODE_SEL ICON_TPAINT_HLT
#define V3D_WEIGHTPAINTMODE_SEL ICON_WPAINT_HLT
#define V3D_POSEMODE_SEL ICON_POSE_HLT
+#define V3D_PARTICLEEDITMODE_SEL ICON_ANIM
#define TEST_EDITMESH if(G.obedit==0) return; \
if( (G.vd->lay & G.obedit->lay)==0 ) return;
@@ -4548,6 +4551,184 @@ static uiBlock *view3d_faceselmenu(void *arg_unused)
return block;
}
+void do_view3d_select_particlemenu(void *arg, int event)
+{
+ /* events >= 6 are registered bpython scripts */
+ if (event >= 6) BPY_menu_do_python(PYMENU_FACESELECT, event - 6);
+
+ switch(event) {
+ case 0:
+ PE_borderselect();
+ break;
+ case 1:
+ PE_deselectall();
+ break;
+ case 2:
+ PE_select_root();
+ break;
+ case 3:
+ PE_select_tip();
+ break;
+ case 4:
+ PE_select_more();
+ break;
+ case 5:
+ PE_select_less();
+ break;
+ case 7:
+ PE_select_linked();
+ break;
+ }
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+static uiBlock *view3d_select_particlemenu(void *arg_unused)
+{
+ uiBlock *block;
+ short yco= 0, menuwidth=120;
+
+ block= uiNewBlock(&curarea->uiblocks, "view3d_select_particlemenu", UI_EMBOSSP, UI_HELV, curarea->headwin);
+ uiBlockSetButmFunc(block, do_view3d_select_particlemenu, NULL);
+
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Border Select|B",
+ 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
+
+ uiDefBut(block, SEPR, 0, "",
+ 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
+
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select/Deselect All|A",
+ 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select Linked|L",
+ 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 7, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select Last|W, 4",
+ 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 3, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select First|W, 3",
+ 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
+
+ uiDefBut(block, SEPR, 0, "",
+ 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
+
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "More|Ctrl NumPad +",
+ 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 4, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Less|Ctrl NumPad -",
+ 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 5, "");
+
+
+ if(curarea->headertype==HEADERTOP) {
+ uiBlockSetDirection(block, UI_DOWN);
+ }
+ else {
+ uiBlockSetDirection(block, UI_TOP);
+ uiBlockFlipOrder(block);
+ }
+
+ uiTextBoundsBlock(block, 50);
+ return block;
+}
+
+void do_view3d_particle_showhidemenu(void *arg, int event)
+{
+ switch(event) {
+ case 1: /* show hidden */
+ PE_hide(0);
+ break;
+ case 2: /* hide selected */
+ PE_hide(2);
+ break;
+ case 3: /* hide deselected */
+ PE_hide(1);
+ break;
+ }
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+static uiBlock *view3d_particle_showhidemenu(void *arg_unused)
+{
+ uiBlock *block;
+ short yco = 20, menuwidth = 120;
+
+ block= uiNewBlock(&curarea->uiblocks, "view3d_particle_showhidemenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
+ uiBlockSetButmFunc(block, do_view3d_particle_showhidemenu, NULL);
+
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Show Hidden|Alt H",
+ 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Hide Selected|H",
+ 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Hide Deselected|Shift H",
+ 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 3, "");
+
+ uiBlockSetDirection(block, UI_RIGHT);
+ uiTextBoundsBlock(block, 60);
+ return block;
+}
+
+void do_view3d_particlemenu(void *arg, int event)
+{
+ ParticleEditSettings *pset= PE_settings();
+
+ switch(event) {
+ case 1:
+ add_blockhandler(curarea, VIEW3D_HANDLER_OBJECT, UI_PNL_UNSTOW);
+ break;
+ case 2:
+ if(button(&pset->totrekey, 2, 100, "Number of Keys:")==0) return;
+ PE_rekey();
+ break;
+ case 3:
+ PE_subdivide();
+ break;
+ case 4:
+ PE_delete_particle();
+ break;
+ case 5:
+ PE_mirror_x(0);
+ break;
+ case 6:
+ pset->flag ^= PE_X_MIRROR;
+ break;
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+uiBlock *view3d_particlemenu(void *arg_unused)
+{
+ uiBlock *block;
+ ParticleEditSettings *pset= PE_settings();
+ short yco= 0, menuwidth= 120;
+
+ block= uiNewBlock(&curarea->uiblocks, "view3d_particlemenu", UI_EMBOSSP, UI_HELV, curarea->headwin);
+ uiBlockSetButmFunc(block, do_view3d_particlemenu, NULL);
+
+ uiDefIconTextBut(block, BUTM, 1, ICON_MENU_PANEL, "Particle Edit Properties|N", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 1, "");
+ uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
+
+ uiDefIconTextBut(block, BUTM, 1, (pset->flag & PE_X_MIRROR)? ICON_CHECKBOX_HLT: ICON_CHECKBOX_DEHLT, "X-Axis Mirror Editing", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 6, "");
+
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Mirror|Ctrl M", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 5, "");
+ uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
+
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Delete...|X", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 4, "");
+ if(G.scene->selectmode & SCE_SELECT_POINT)
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Subdivide|W, 2", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 3, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Rekey|W, 1", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
+ uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
+
+ uiDefIconTextBlockBut(block, view3d_particle_showhidemenu, NULL, ICON_RIGHTARROW_THIN, "Show/Hide Particles", 0, yco-=20, menuwidth, 19, "");
+
+ if(curarea->headertype==HEADERTOP) {
+ uiBlockSetDirection(block, UI_DOWN);
+ }
+ else {
+ uiBlockSetDirection(block, UI_TOP);
+ uiBlockFlipOrder(block);
+ }
+
+ uiTextBoundsBlock(block, 50);
+
+ return block;
+}
+
static char *view3d_modeselect_pup(void)
{
@@ -4584,7 +4765,11 @@ static char *view3d_modeselect_pup(void)
if (ob->type==OB_ARMATURE) {
str += sprintf(str, formatstr, "Pose Mode", V3D_POSEMODE_SEL, ICON_POSE_HLT);
}
-
+
+ if (ob->particlesystem.first) {
+ str += sprintf(str, formatstr, "Particle Mode", V3D_PARTICLEEDITMODE_SEL, ICON_PHYSICS);
+ }
+
return (string);
}
@@ -4708,21 +4893,14 @@ void do_view3d_buttons(short event)
if (G.vd->modeselect == V3D_OBJECTMODE_SEL) {
G.vd->flag &= ~V3D_MODE;
- if(G.f & G_SCULPTMODE) set_sculptmode(); /* Switch off sculptmode */
- if(G.f & G_VERTEXPAINT) set_vpaint(); /* Switch off vertex paint */
- if(G.f & G_TEXTUREPAINT) set_texturepaint(); /* Switch off tex paint */
- if(G.f & G_WEIGHTPAINT) set_wpaint(); /* Switch off weight paint */
+ exit_paint_modes();
if(ob) exit_posemode(); /* exit posemode for active object */
if(G.obedit) exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); /* exit editmode and undo */
}
else if (G.vd->modeselect == V3D_EDITMODE_SEL) {
if(!G.obedit) {
G.vd->flag &= ~V3D_MODE;
- if(G.f & G_SCULPTMODE) set_sculptmode(); /* Switch off sculptmode */
- if(G.f & G_VERTEXPAINT) set_vpaint(); /* Switch off vertex paint */
- if(G.f & G_TEXTUREPAINT) set_texturepaint(); /* Switch off tex paint */
- if(G.f & G_WEIGHTPAINT) set_wpaint(); /* Switch off weight paint */
-
+ exit_paint_modes();
enter_editmode(EM_WAITCURSOR);
BIF_undo_push("Original"); /* here, because all over code enter_editmode is abused */
}
@@ -4730,9 +4908,7 @@ void do_view3d_buttons(short event)
else if (G.vd->modeselect == V3D_SCULPTMODE_SEL) {
if (!(G.f & G_SCULPTMODE)) {
G.vd->flag &= ~V3D_MODE;
- if(G.f & G_VERTEXPAINT) set_vpaint(); /* Switch off vertex paint */
- if(G.f & G_TEXTUREPAINT) set_texturepaint(); /* Switch off tex paint */
- if(G.f & G_WEIGHTPAINT) set_wpaint(); /* Switch off weight paint */
+ exit_paint_modes();
if(G.obedit) exit_editmode(2); /* exit editmode and undo */
set_sculptmode();
@@ -4741,9 +4917,7 @@ void do_view3d_buttons(short event)
else if (G.vd->modeselect == V3D_VERTEXPAINTMODE_SEL) {
if (!(G.f & G_VERTEXPAINT)) {
G.vd->flag &= ~V3D_MODE;
- if(G.f & G_SCULPTMODE) set_sculptmode(); /* Switch off sculptmode */
- if(G.f & G_TEXTUREPAINT) set_texturepaint(); /* Switch off tex paint */
- if(G.f & G_WEIGHTPAINT) set_wpaint(); /* Switch off weight paint */
+ exit_paint_modes();
if(G.obedit) exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); /* exit editmode and undo */
set_vpaint();
@@ -4752,9 +4926,7 @@ void do_view3d_buttons(short event)
else if (G.vd->modeselect == V3D_TEXTUREPAINTMODE_SEL) {
if (!(G.f & G_TEXTUREPAINT)) {
G.vd->flag &= ~V3D_MODE;
- if(G.f & G_SCULPTMODE) set_sculptmode(); /* Switch off sculptmode */
- if(G.f & G_VERTEXPAINT) set_vpaint(); /* Switch off vertex paint */
- if(G.f & G_WEIGHTPAINT) set_wpaint(); /* Switch off weight paint */
+ exit_paint_modes();
if(G.obedit) exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); /* exit editmode and undo */
set_texturepaint();
@@ -4763,9 +4935,7 @@ void do_view3d_buttons(short event)
else if (G.vd->modeselect == V3D_WEIGHTPAINTMODE_SEL) {
if (!(G.f & G_WEIGHTPAINT) && (ob && ob->type == OB_MESH) ) {
G.vd->flag &= ~V3D_MODE;
- if(G.f & G_SCULPTMODE) set_sculptmode(); /* Switch off sculptmode */
- if(G.f & G_VERTEXPAINT) set_vpaint(); /* Switch off vertex paint */
- if(G.f & G_TEXTUREPAINT) set_texturepaint(); /* Switch off tex paint */
+ exit_paint_modes();
if(G.obedit) exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); /* exit editmode and undo */
set_wpaint();
@@ -4780,6 +4950,15 @@ void do_view3d_buttons(short event)
enter_posemode();
}
}
+ else if(G.vd->modeselect == V3D_PARTICLEEDITMODE_SEL){
+ if (!(G.f & G_PARTICLEEDIT)) {
+ G.vd->flag &= ~V3D_MODE;
+ exit_paint_modes();
+ if(G.obedit) exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); /* exit editmode and undo */
+
+ PE_set_particle_edit();
+ }
+ }
allqueue(REDRAWVIEW3D, 1);
break;
@@ -4823,6 +5002,22 @@ void do_view3d_buttons(short event)
allqueue(REDRAWVIEW3D, 1);
allqueue(REDRAWIMAGE, 0); /* only needed in cases where mesh and UV selection are in sync */
break;
+
+ case B_SEL_PATH:
+ G.scene->selectmode= SCE_SELECT_PATH;
+ BIF_undo_push("Selectmode Set: Path");
+ allqueue(REDRAWVIEW3D, 1);
+ break;
+ case B_SEL_POINT:
+ G.scene->selectmode = SCE_SELECT_POINT;
+ BIF_undo_push("Selectmode Set: Point");
+ allqueue(REDRAWVIEW3D, 1);
+ break;
+ case B_SEL_END:
+ G.scene->selectmode = SCE_SELECT_END;
+ BIF_undo_push("Selectmode Set: End point");
+ allqueue(REDRAWVIEW3D, 1);
+ break;
case B_MAN_TRANS:
if( (G.qual & LR_SHIFTKEY)==0 || G.vd->twtype==0)
@@ -4928,6 +5123,8 @@ static void view3d_header_pulldowns(uiBlock *block, short *xcoord)
}
} else if ((G.f & G_VERTEXPAINT) || (G.f & G_TEXTUREPAINT) || (G.f & G_WEIGHTPAINT)) {
uiDefBut(block, LABEL,0,"", xco, 0, xmax, 20, 0, 0, 0, 0, 0, "");
+ } else if (G.f & G_PARTICLEEDIT) {
+ uiDefPulldownBut(block, view3d_select_particlemenu, NULL, "Select", xco,-2, xmax-3, 24, "");
} else {
if (ob && (ob->flag & OB_POSEMODE))
@@ -4995,7 +5192,13 @@ static void view3d_header_pulldowns(uiBlock *block, short *xcoord)
uiDefPulldownBut(block, view3d_faceselmenu, NULL, "Face", xco,-2, xmax-3, 24, "");
xco+= xmax;
}
- } else {
+ }
+ else if(G.f & G_PARTICLEEDIT) {
+ xmax= GetButStringLength("Particle");
+ uiDefPulldownBut(block, view3d_particlemenu, NULL, "Particle", xco,-2, xmax-3, 24, "");
+ xco+= xmax;
+ }
+ else {
if (ob && (ob->flag & OB_POSEMODE)) {
xmax= GetButStringLength("Pose");
uiDefPulldownBut(block, view3d_pose_armaturemenu, NULL, "Pose", xco,-2, xmax-3, 24, "");
@@ -5058,6 +5261,7 @@ void view3d_buttons(void)
else if (G.f & G_VERTEXPAINT) G.vd->modeselect = V3D_VERTEXPAINTMODE_SEL;
else if (G.f & G_TEXTUREPAINT) G.vd->modeselect = V3D_TEXTUREPAINTMODE_SEL;
/*else if(G.f & G_FACESELECT) G.vd->modeselect = V3D_FACESELECTMODE_SEL;*/
+ else if(G.f & G_PARTICLEEDIT) G.vd->modeselect = V3D_PARTICLEEDITMODE_SEL;
G.vd->flag &= ~V3D_MODE;
@@ -5173,7 +5377,7 @@ void view3d_buttons(void)
}
/* proportional falloff */
- if(G.obedit && (G.obedit->type == OB_MESH || G.obedit->type == OB_CURVE || G.obedit->type == OB_SURF || G.obedit->type == OB_LATTICE)) {
+ if((G.obedit && (G.obedit->type == OB_MESH || G.obedit->type == OB_CURVE || G.obedit->type == OB_SURF || G.obedit->type == OB_LATTICE)) || G.f & G_PARTICLEEDIT) {
uiBlockBeginAlign(block);
uiDefIconTextButS(block, ICONTEXTROW,B_REDR, ICON_PROP_OFF, "Proportional %t|Off %x0|On %x1|Connected %x2", xco,0,XIC+10,YIC, &(G.scene->proportional), 0, 1.0, 0, 0, "Proportional Edit Falloff (Hotkeys: O, Alt O) ");
@@ -5220,7 +5424,22 @@ void view3d_buttons(void)
}
xco+= 20;
}
-
+ else if(G.f & G_PARTICLEEDIT) {
+ uiBlockBeginAlign(block);
+ uiDefIconButBitS(block, TOG, SCE_SELECT_PATH, B_SEL_PATH, ICON_EDGESEL, xco,0,XIC,YIC, &G.scene->selectmode, 1.0, 0.0, 0, 0, "Path edit mode (Ctrl Tab 1)");
+ xco+= XIC;
+ uiDefIconButBitS(block, TOG, SCE_SELECT_POINT, B_SEL_POINT, ICON_VERTEXSEL, xco,0,XIC,YIC, &G.scene->selectmode, 1.0, 0.0, 0, 0, "Point select mode (Ctrl Tab 2)");
+ xco+= XIC;
+ uiDefIconButBitS(block, TOG, SCE_SELECT_END, B_SEL_END, ICON_FACESEL, xco,0,XIC,YIC, &G.scene->selectmode, 1.0, 0.0, 0, 0, "Tip select mode (Ctrl Tab 3)");
+ xco+= XIC;
+ uiBlockEndAlign(block);
+ if(G.vd->drawtype > OB_WIRE) {
+ uiDefIconButBitS(block, TOG, V3D_ZBUF_SELECT, B_REDR, ICON_ORTHO, xco,0,XIC,YIC, &G.vd->flag, 1.0, 0.0, 0, 0, "Limit selection to visible (clipped with depth buffer)");
+ xco+= XIC;
+ }
+ xco+= 20;
+ }
+
uiDefIconBut(block, BUT, B_VIEWRENDER, ICON_SCENE_DEHLT, xco,0,XIC,YIC, NULL, 0, 1.0, 0, 0, "Render this window (hold CTRL for anim)");
if (ob && (ob->flag & OB_POSEMODE)) {