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authorTon Roosendaal <ton@blender.org>2004-10-01 14:10:09 +0400
committerTon Roosendaal <ton@blender.org>2004-10-01 14:10:09 +0400
commitd818141744bff49c8c7ae6befd7ba901bd2d869f (patch)
tree882a1b5faa9161ec3d7e1c66c39b6825ff9c9c4e /source/blender/src/header_view3d.c
parent2f91c66d85f04779342ba5c7593363ac8820553b (diff)
Header redraw added for 'select mode menu'. Also checked more files for it.
Reminder, the allqueue() function needs as last arg a '1' if you want header to be refreshed too!
Diffstat (limited to 'source/blender/src/header_view3d.c')
-rw-r--r--source/blender/src/header_view3d.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/src/header_view3d.c b/source/blender/src/header_view3d.c
index 6f05c4057ca..3bfb47c1556 100644
--- a/source/blender/src/header_view3d.c
+++ b/source/blender/src/header_view3d.c
@@ -390,7 +390,7 @@ static void do_view3d_viewmenu(void *arg, int event)
add_blockhandler(curarea, VIEW3D_HANDLER_PROPERTIES, UI_PNL_UNSTOW);
break;
}
- allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWVIEW3D, 1);
}
static uiBlock *view3d_viewmenu(void *arg_unused)
@@ -1792,7 +1792,7 @@ static void do_view3d_edit_propfalloffmenu(void *arg, int event)
prop_mode = 1;
break;
}
- allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWVIEW3D, 1);
}
static uiBlock *view3d_edit_propfalloffmenu(void *arg_unused)
@@ -3638,7 +3638,7 @@ void do_view3d_buttons(short event)
enter_posemode();
}
}
- allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWVIEW3D, 1);
break;
case B_AROUND:
handle_view3d_around();
@@ -3648,19 +3648,19 @@ void do_view3d_buttons(short event)
if( (G.qual & LR_SHIFTKEY)==0 || G.scene->selectmode==0)
G.scene->selectmode= SCE_SELECT_VERTEX;
EM_selectmode_set();
- allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWVIEW3D, 1);
break;
case B_SEL_EDGE:
if( (G.qual & LR_SHIFTKEY)==0 || G.scene->selectmode==0)
G.scene->selectmode= SCE_SELECT_EDGE;
EM_selectmode_set();
- allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWVIEW3D, 1);
break;
case B_SEL_FACE:
if( (G.qual & LR_SHIFTKEY)==0 || G.scene->selectmode==0)
G.scene->selectmode= SCE_SELECT_FACE;
EM_selectmode_set();
- allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWVIEW3D, 1);
break;
default: