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authorTon Roosendaal <ton@blender.org>2007-03-13 15:20:55 +0300
committerTon Roosendaal <ton@blender.org>2007-03-13 15:20:55 +0300
commita8b41017f193681bc130f25f121de1cfd7a8b866 (patch)
tree23bc241e3bc73644d632f1c87113faeb5d4c67a8 /source/blender/src/headerbuttons.c
parentdf1df624ac1718d0dca0c12d11a3584bb67fee14 (diff)
Bugfix #6211
Group nodes with animation nodes inside (like Time) did not get updated correctly. I also noticed that with time Nodes, the hotkey "E" (execute) fails to do a composite after frame changes, fixed that too.
Diffstat (limited to 'source/blender/src/headerbuttons.c')
-rw-r--r--source/blender/src/headerbuttons.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/src/headerbuttons.c b/source/blender/src/headerbuttons.c
index c631fa0e431..e185da56f5e 100644
--- a/source/blender/src/headerbuttons.c
+++ b/source/blender/src/headerbuttons.c
@@ -106,6 +106,7 @@
#include "BKE_material.h"
#include "BKE_mball.h"
#include "BKE_mesh.h"
+#include "BKE_node.h"
#include "BKE_object.h"
#include "BKE_packedFile.h"
#include "BKE_sca.h"
@@ -418,9 +419,15 @@ static void do_update_for_newframe(int mute, int events)
if ( (CFRA>1) && (!mute) && (G.scene->audio.flag & AUDIO_SCRUB))
audiostream_scrub( CFRA );
+ /* 3d window, preview */
BIF_view3d_previewrender_signal(curarea, PR_DBASE|PR_DISPRECT);
+ /* all movie/sequence images */
BIF_image_update_frame();
+
+ /* composite */
+ if(G.scene->use_nodes && G.scene->nodetree)
+ ntreeCompositTagAnimated(G.scene->nodetree);
}
void update_for_newframe(void)