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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-09-05 00:51:28 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-09-05 00:51:28 +0400
commitcb89decfdcf5e6b2f26376d416633f4ccf0c532d (patch)
treea299a5c8729dd0cb4359d57501fd9e6970141e5d /source/blender/src/imagepaint.c
parent2167e5c341f656b2f664b1052d181e8aa32fe698 (diff)
Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with scons, make, but not cmake, that seems to have an issue not related to these changes. The changes include: * GLSL support in the viewport and game engine, enable in the game menu in textured draw mode. * Synced and merged part of the duplicated blender and gameengine/ gameplayer drawing code. * Further refactoring of game engine drawing code, especially mesh storage changed a lot. * Optimizations in game engine armatures to avoid recomputations. * A python function to get the framerate estimate in game. * An option take object color into account in materials. * An option to restrict shadow casters to a lamp's layers. * Increase from 10 to 18 texture slots for materials, lamps, word. An extra texture slot shows up once the last slot is used. * Memory limit for undo, not enabled by default yet because it needs the .B.blend to be changed. * Multiple undo for image painting. * An offset for dupligroups, so not all objects in a group have to be at the origin.
Diffstat (limited to 'source/blender/src/imagepaint.c')
-rw-r--r--source/blender/src/imagepaint.c303
1 files changed, 221 insertions, 82 deletions
diff --git a/source/blender/src/imagepaint.c b/source/blender/src/imagepaint.c
index 15c289cc21c..164c368b6fa 100644
--- a/source/blender/src/imagepaint.c
+++ b/source/blender/src/imagepaint.c
@@ -44,6 +44,8 @@
#include "BLI_winstuff.h"
#endif
#include "BLI_arithb.h"
+#include "BLI_blenlib.h"
+#include "BLI_dynstr.h"
#include "PIL_time.h"
#include "IMB_imbuf.h"
@@ -64,10 +66,12 @@
#include "BKE_brush.h"
#include "BKE_global.h"
#include "BKE_image.h"
+#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_node.h"
#include "BKE_utildefines.h"
+#include "BIF_interface.h"
#include "BIF_mywindow.h"
#include "BIF_screen.h"
#include "BIF_space.h"
@@ -78,10 +82,11 @@
#include "BSE_trans_types.h"
#include "BSE_view.h"
-#include "BDR_drawmesh.h"
#include "BDR_imagepaint.h"
#include "BDR_vpaint.h"
+#include "GPU_draw.h"
+
#include "GHOST_Types.h"
#include "blendef.h"
@@ -103,6 +108,8 @@
#define IMAPAINT_TILE_SIZE (1 << IMAPAINT_TILE_BITS)
#define IMAPAINT_TILE_NUMBER(size) (((size)+IMAPAINT_TILE_SIZE-1) >> IMAPAINT_TILE_BITS)
+#define MAXUNDONAME 64
+
typedef struct ImagePaintState {
Brush *brush;
short tool, blend;
@@ -120,48 +127,206 @@ typedef struct ImagePaintState {
float uv[2];
} ImagePaintState;
-typedef struct ImagePaintUndo {
- Image *image;
- ImBuf *tilebuf;
- void **tiles;
- int xtiles, ytiles;
-} ImagePaintUndo;
+typedef struct UndoTile {
+ struct UndoTile *next, *prev;
+ ID id;
+ void *rect;
+ int x, y;
+} UndoTile;
+
+typedef struct UndoElem {
+ struct UndoElem *next, *prev;
+ char name[MAXUNDONAME];
+ unsigned long undosize;
+
+ ImBuf *ibuf;
+ ListBase tiles;
+} UndoElem;
typedef struct ImagePaintPartialRedraw {
int x1, y1, x2, y2;
int enabled;
} ImagePaintPartialRedraw;
-static ImagePaintUndo imapaintundo = {NULL, NULL, NULL, 0, 0};
+static ListBase undobase = {NULL, NULL};
+static UndoElem *curundo = NULL;
static ImagePaintPartialRedraw imapaintpartial = {0, 0, 0, 0, 0};
-static void init_imagapaint_undo(Image *ima, ImBuf *ibuf)
+/* UNDO */
+
+/* internal functions */
+
+static void undo_copy_tile(UndoTile *tile, ImBuf *tmpibuf, ImBuf *ibuf, int restore)
{
- int xt, yt;
-
- imapaintundo.image = ima;
- imapaintundo.xtiles = xt = IMAPAINT_TILE_NUMBER(ibuf->x);
- imapaintundo.ytiles = yt = IMAPAINT_TILE_NUMBER(ibuf->y);
- imapaintundo.tiles = MEM_callocN(sizeof(void*)*xt*yt, "ImagePaintUndoTiles");
- imapaintundo.tilebuf = IMB_allocImBuf(IMAPAINT_TILE_SIZE, IMAPAINT_TILE_SIZE,
- ibuf->depth, (ibuf->rect_float)? IB_rectfloat: IB_rect, 0);
+ /* copy or swap contents of tile->rect and region in ibuf->rect */
+ IMB_rectcpy(tmpibuf, ibuf, 0, 0, tile->x*IMAPAINT_TILE_SIZE,
+ tile->y*IMAPAINT_TILE_SIZE, IMAPAINT_TILE_SIZE, IMAPAINT_TILE_SIZE);
+
+ if(ibuf->rect_float) SWAP(void*, tmpibuf->rect_float, tile->rect)
+ else SWAP(void*, tmpibuf->rect, tile->rect)
+
+ if(restore)
+ IMB_rectcpy(ibuf, tmpibuf, tile->x*IMAPAINT_TILE_SIZE,
+ tile->y*IMAPAINT_TILE_SIZE, 0, 0, IMAPAINT_TILE_SIZE, IMAPAINT_TILE_SIZE);
}
-static void imapaint_copy_tile(ImBuf *ibuf, int tile, int x, int y, int swapundo)
+static void undo_restore(UndoElem *undo)
{
- IMB_rectcpy(imapaintundo.tilebuf, ibuf, 0, 0, x*IMAPAINT_TILE_SIZE,
- y*IMAPAINT_TILE_SIZE, IMAPAINT_TILE_SIZE, IMAPAINT_TILE_SIZE);
+ Image *ima = NULL;
+ ImBuf *ibuf, *tmpibuf;
+ UndoTile *tile;
- if (imapaintundo.tilebuf->rect_float)
- SWAP(void*, imapaintundo.tilebuf->rect_float, imapaintundo.tiles[tile])
- else
- SWAP(void*, imapaintundo.tilebuf->rect, imapaintundo.tiles[tile])
+ if(!undo)
+ return;
+
+ tmpibuf= IMB_allocImBuf(IMAPAINT_TILE_SIZE, IMAPAINT_TILE_SIZE, 32,
+ IB_rectfloat|IB_rect, 0);
+
+ for(tile=undo->tiles.first; tile; tile=tile->next) {
+ /* find image based on name, pointer becomes invalid with global undo */
+ if(ima && strcmp(tile->id.name, ima->id.name)==0);
+ else {
+ for(ima=G.main->image.first; ima; ima=ima->id.next)
+ if(strcmp(tile->id.name, ima->id.name)==0)
+ break;
+ }
+
+ ibuf= BKE_image_get_ibuf(ima, NULL);
+
+ if (!ima || !ibuf || !(ibuf->rect || ibuf->rect_float))
+ continue;
+
+ undo_copy_tile(tile, tmpibuf, ibuf, 1);
+
+ GPU_free_image(ima); /* force OpenGL reload */
+ if(ibuf->rect_float)
+ imb_freerectImBuf(ibuf); /* force recreate of char rect */
+ }
+
+ IMB_freeImBuf(tmpibuf);
+}
+
+static void undo_free(UndoElem *undo)
+{
+ UndoTile *tile;
+
+ for(tile=undo->tiles.first; tile; tile=tile->next)
+ MEM_freeN(tile->rect);
+ BLI_freelistN(&undo->tiles);
+}
+
+static void undo_imagepaint_push_begin(char *name)
+{
+ UndoElem *uel;
+ int nr;
+
+ /* Undo push is split up in begin and end, the reason is that as painting
+ * happens more tiles are added to the list, and at the very end we know
+ * how much memory the undo used to remove old undo elements */
+
+ /* remove all undos after (also when curundo==NULL) */
+ while(undobase.last != curundo) {
+ uel= undobase.last;
+ undo_free(uel);
+ BLI_freelinkN(&undobase, uel);
+ }
+
+ /* make new */
+ curundo= uel= MEM_callocN(sizeof(UndoElem), "undo file");
+ BLI_addtail(&undobase, uel);
+
+ /* name can be a dynamic string */
+ strncpy(uel->name, name, MAXUNDONAME-1);
+
+ /* limit amount to the maximum amount*/
+ nr= 0;
+ uel= undobase.last;
+ while(uel) {
+ nr++;
+ if(nr==U.undosteps) break;
+ uel= uel->prev;
+ }
+ if(uel) {
+ while(undobase.first!=uel) {
+ UndoElem *first= undobase.first;
+ undo_free(first);
+ BLI_freelinkN(&undobase, first);
+ }
+ }
+}
+
+static void undo_imagepaint_push_end()
+{
+ UndoElem *uel;
+ unsigned long totmem, maxmem;
+
+ if(U.undomemory != 0) {
+ /* limit to maximum memory (afterwards, we can't know in advance) */
+ totmem= 0;
+ maxmem= ((unsigned long)U.undomemory)*1024*1024;
+
+ uel= undobase.last;
+ while(uel) {
+ totmem+= uel->undosize;
+ if(totmem>maxmem) break;
+ uel= uel->prev;
+ }
+
+ if(uel) {
+ while(undobase.first!=uel) {
+ UndoElem *first= undobase.first;
+ undo_free(first);
+ BLI_freelinkN(&undobase, first);
+ }
+ }
+ }
+}
+
+/* external functions */
+
+/* 1= an undo, -1 is a redo. */
+void undo_imagepaint_step(int step)
+{
+ UndoElem *undo;
+
+ if(step==1) {
+ if(curundo==NULL) error("No more steps to undo");
+ else {
+ if(G.f & G_DEBUG) printf("undo %s\n", curundo->name);
+ undo_restore(curundo);
+ curundo= curundo->prev;
+ }
+ }
+ else if(step==-1) {
+ if((curundo!=NULL && curundo->next==NULL) || undobase.first==NULL) error("No more steps to redo");
+ else {
+ undo= (curundo && curundo->next)? curundo->next: undobase.first;
+ undo_restore(undo);
+ curundo= undo;
+ if(G.f & G_DEBUG) printf("redo %s\n", undo->name);
+ }
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWIMAGE, 0);
+}
+
+void undo_imagepaint_clear(void)
+{
+ UndoElem *uel;
- if (swapundo)
- IMB_rectcpy(ibuf, imapaintundo.tilebuf, x*IMAPAINT_TILE_SIZE,
- y*IMAPAINT_TILE_SIZE, 0, 0, IMAPAINT_TILE_SIZE, IMAPAINT_TILE_SIZE);
+ uel= undobase.first;
+ while(uel) {
+ undo_free(uel);
+ uel= uel->next;
+ }
+
+ BLI_freelistN(&undobase);
+ curundo= NULL;
}
+/* Imagepaint Partial Redraw & Dirty Region */
+
static void imapaint_clear_partial_redraw()
{
memset(&imapaintpartial, 0, sizeof(imapaintpartial));
@@ -169,7 +334,9 @@ static void imapaint_clear_partial_redraw()
static void imapaint_dirty_region(Image *ima, ImBuf *ibuf, int x, int y, int w, int h)
{
- int srcx= 0, srcy= 0, origx, tile, allocsize;
+ ImBuf *tmpibuf;
+ UndoTile *tile;
+ int srcx= 0, srcy= 0, origx, allocsize;
IMB_rectclip(ibuf, NULL, &x, &y, &srcx, &srcy, &w, &h);
@@ -195,24 +362,36 @@ static void imapaint_dirty_region(Image *ima, ImBuf *ibuf, int x, int y, int w,
origx = (x >> IMAPAINT_TILE_BITS);
y = (y >> IMAPAINT_TILE_BITS);
+ tmpibuf= IMB_allocImBuf(IMAPAINT_TILE_SIZE, IMAPAINT_TILE_SIZE, 32,
+ IB_rectfloat|IB_rect, 0);
+
for (; y <= h; y++) {
for (x=origx; x <= w; x++) {
- if (ima != imapaintundo.image) {
- free_imagepaint();
- init_imagapaint_undo(ima, ibuf);
- }
+ for(tile=curundo->tiles.first; tile; tile=tile->next)
+ if(tile->x == x && tile->y == y && strcmp(tile->id.name, ima->id.name)==0)
+ break;
+
+ if(!tile) {
+ tile= MEM_callocN(sizeof(UndoTile), "ImaUndoTile");
+ tile->id= ima->id;
+ tile->x= x;
+ tile->y= y;
+
+ allocsize= IMAPAINT_TILE_SIZE*IMAPAINT_TILE_SIZE*4;
+ allocsize *= (ibuf->rect_float)? sizeof(float): sizeof(char);
+ tile->rect= MEM_mapallocN(allocsize, "ImaUndoRect");
+
+ undo_copy_tile(tile, tmpibuf, ibuf, 0);
+ curundo->undosize += allocsize;
- tile = y*imapaintundo.xtiles + x;
- if (!imapaintundo.tiles[tile]) {
- allocsize= (ibuf->rect_float)? sizeof(float): sizeof(char);
- imapaintundo.tiles[tile]= MEM_mapallocN(allocsize*4*
- IMAPAINT_TILE_SIZE*IMAPAINT_TILE_SIZE, "ImagePaintUndoTile");
- imapaint_copy_tile(ibuf, tile, x, y, 0);
+ BLI_addtail(&curundo->tiles, tile);
}
}
}
ibuf->userflags |= IB_BITMAPDIRTY;
+
+ IMB_freeImBuf(tmpibuf);
}
static void imapaint_image_update(Image *image, ImBuf *ibuf, short texpaint)
@@ -226,7 +405,7 @@ static void imapaint_image_update(Image *image, ImBuf *ibuf, short texpaint)
if(texpaint || G.sima->lock) {
int w = imapaintpartial.x2 - imapaintpartial.x1;
int h = imapaintpartial.y2 - imapaintpartial.y1;
- update_realtime_image(image, imapaintpartial.x1, imapaintpartial.y1, w, h);
+ GPU_paint_update_image(image, imapaintpartial.x1, imapaintpartial.y1, w, h);
}
}
@@ -239,7 +418,7 @@ static void imapaint_redraw(int final, int texpaint, Image *image)
allqueue(REDRAWIMAGE, 0);
else if(!G.sima->lock) {
if(image)
- free_realtime_image(image); /* force OpenGL reload */
+ GPU_free_image(image); /* force OpenGL reload */
allqueue(REDRAWVIEW3D, 0);
}
allqueue(REDRAWHEADERS, 0);
@@ -269,46 +448,6 @@ static void imapaint_redraw(int final, int texpaint, Image *image)
force_draw(0);
}
-void imagepaint_undo()
-{
- Image *ima= imapaintundo.image;
- ImBuf *ibuf= BKE_image_get_ibuf(ima, G.sima?&G.sima->iuser:NULL);
- int x, y, tile;
-
- if (!ima || !ibuf || !(ibuf->rect || ibuf->rect_float))
- return;
-
- for (tile = 0, y = 0; y < imapaintundo.ytiles; y++)
- for (x = 0; x < imapaintundo.xtiles; x++, tile++)
- if (imapaintundo.tiles[tile])
- imapaint_copy_tile(ibuf, tile, x, y, 1);
-
- free_realtime_image(ima); /* force OpenGL reload */
- if(ibuf->rect_float)
- imb_freerectImBuf(ibuf); /* force recreate of char rect */
-
- allqueue(REDRAWIMAGE, 0);
- allqueue(REDRAWVIEW3D, 0);
-}
-
-void free_imagepaint()
-{
- /* todo: does this need to be in the same places as editmode_undo_clear,
- vertex paint isn't? */
- int i, size = imapaintundo.xtiles*imapaintundo.ytiles;
-
- if (imapaintundo.tiles) {
- for (i = 0; i < size; i++)
- if (imapaintundo.tiles[i])
- MEM_freeN(imapaintundo.tiles[i]);
- MEM_freeN(imapaintundo.tiles);
- }
- if (imapaintundo.tilebuf)
- IMB_freeImBuf(imapaintundo.tilebuf);
-
- memset(&imapaintundo, 0, sizeof(imapaintundo));
-}
-
/* Image Paint Operations */
static void imapaint_ibuf_get_set_rgb(ImBuf *ibuf, int x, int y, short torus, short set, float *rgb)
@@ -580,7 +719,6 @@ static void imapaint_paint_stroke(ImagePaintState *s, BrushPainter *painter, sho
int breakstroke = 0, redraw = 0;
if (texpaint) {
-
/* pick new face and image */
if (facesel_face_pick(s->me, mval, &newfaceindex, 0)) {
ImBuf *ibuf;
@@ -692,7 +830,7 @@ void imagepaint_paint(short mousebutton, short texpaint)
}
settings->imapaint.flag |= IMAGEPAINT_DRAWING;
- free_imagepaint();
+ undo_imagepaint_push_begin("Image Paint");
/* create painter and paint once */
painter= brush_painter_new(s.brush);
@@ -741,6 +879,7 @@ void imagepaint_paint(short mousebutton, short texpaint)
brush_painter_free(painter);
imapaint_redraw(1, texpaint, s.image);
+ undo_imagepaint_push_end();
if (texpaint) {
if (s.warnmultifile)