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authorTon Roosendaal <ton@blender.org>2004-11-09 18:59:15 +0300
committerTon Roosendaal <ton@blender.org>2004-11-09 18:59:15 +0300
commita4c582d9c5d4f0c86657cdaf217a445dd468663e (patch)
tree50739b4095d0eeeb943ce19de66ed301835a0bf8 /source/blender/src/interface.c
parentc16e5dad1cd03f3b3a3a72d7e2dc556096a3f969 (diff)
Cosmetic stuff;
- pulldown button for textwindow header OK - color picker had no correct border around it - border around 'game framing' and 'edge settings' smaller now
Diffstat (limited to 'source/blender/src/interface.c')
-rw-r--r--source/blender/src/interface.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/src/interface.c b/source/blender/src/interface.c
index 51d1ac24965..8a0f1ea235b 100644
--- a/source/blender/src/interface.c
+++ b/source/blender/src/interface.c
@@ -2476,7 +2476,8 @@ static int ui_do_but_COL(uiBut *but)
/* and lets go */
block->direction= UI_TOP;
ui_positionblock(block, but);
-
+ uiBoundsBlock(block, 3);
+
/* blocks can come from a normal window, but we go to screenspace */
block->win= G.curscreen->mainwin;
for(bt= block->buttons.first; bt; bt= bt->next) bt->win= block->win;