diff options
author | Ton Roosendaal <ton@blender.org> | 2004-10-29 22:47:58 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2004-10-29 22:47:58 +0400 |
commit | c47029a710d522c4157e277d9cef8f72aca0ba6b (patch) | |
tree | 5e06e1e6379ac43049caed850fa3a0730bb06aa2 /source/blender/src/interface.c | |
parent | aa223d1812e8974e349c18ea7eb8e1f6254b8218 (diff) |
Menus like 'edge' or 'game engine framing' could get flipped whilst the
alignment of buttons was still active, resulting in garbish.
Diffstat (limited to 'source/blender/src/interface.c')
-rw-r--r-- | source/blender/src/interface.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/src/interface.c b/source/blender/src/interface.c index 0477f45be27..910398bb67b 100644 --- a/source/blender/src/interface.c +++ b/source/blender/src/interface.c @@ -4593,6 +4593,7 @@ void uiBlockSetDirection(uiBlock *block, int direction) block->direction= direction; } +/* this call escapes if there's alignment flags */ void uiBlockFlipOrder(uiBlock *block) { ListBase lb; @@ -4600,6 +4601,7 @@ void uiBlockFlipOrder(uiBlock *block) float centy, miny=10000, maxy= -10000; for(but= block->buttons.first; but; but= but->next) { + if(but->flag & UI_BUT_ALIGN) return; if(but->y1 < miny) miny= but->y1; if(but->y2 > maxy) maxy= but->y2; } |