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author | Ton Roosendaal <ton@blender.org> | 2004-12-14 21:12:30 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2004-12-14 21:12:30 +0300 |
commit | f3106212e86476fcbd417d3d2d8876625b6e029a (patch) | |
tree | fb25a5672f973891b47531551c09518b56e17d79 /source/blender/src/interface.c | |
parent | 65d5d124d0d2a255db68dcb89e1e3c3893cb195f (diff) |
Bug fix #2016
Particles added to mesh being deformed with Armature crashes.
Bug introduced with 2.33, particle collisions... leon added some fancy
updates for actions and armature displists there, which are highly
disputable. I left it in, because I didn't see it was actually new.
Note: particles added while updating mesh with armatures is not supported,
it will shoot particles from original location.
What does work, is static particles.
Diffstat (limited to 'source/blender/src/interface.c')
0 files changed, 0 insertions, 0 deletions