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authorTon Roosendaal <ton@blender.org>2006-11-11 19:45:17 +0300
committerTon Roosendaal <ton@blender.org>2006-11-11 19:45:17 +0300
commitfeb210f08ebd5d6283624996883719b00fa590eb (patch)
treef08814d79d54c87810a320a0f6f101ba5e1a1175 /source/blender/src/interface_draw.c
parent97f892b86b9b31e8165c27c698da7996dfd2d0a2 (diff)
Experimental feature, especially for the animation department:
THE OBJECT PROXY Or simple said; local control of referenced data from libraries. Having library files with references is a very common studio setup, and Blender did do quite well in that area. Were it not that for character setups it was impossible to use still. This commit will enable a full rig+character to remain in the library, and still have - under strict control - local access for animation edits. Full log: http://www.blender3d.org/cms/Proxy_Objects.824.0.html
Diffstat (limited to 'source/blender/src/interface_draw.c')
-rw-r--r--source/blender/src/interface_draw.c12
1 files changed, 12 insertions, 0 deletions
diff --git a/source/blender/src/interface_draw.c b/source/blender/src/interface_draw.c
index 58ca38ec30c..b91a8f83b64 100644
--- a/source/blender/src/interface_draw.c
+++ b/source/blender/src/interface_draw.c
@@ -1507,6 +1507,18 @@ static void ui_draw_text_icon(uiBut *but)
}
}
}
+
+ if(but->type==BUT_TOGDUAL) {
+ int dualset= 0;
+ if(but->pointype==SHO)
+ dualset= BTST( *(((short *)but->poin)+1), but->bitnr);
+ else if(but->pointype==INT)
+ dualset= BTST( *(((int *)but->poin)+1), but->bitnr);
+ if(dualset) {
+ ui_draw_icon(but, ICON_DOT);
+ }
+ }
+
if(but->drawstr[0]!=0) {
int transopts;
int tog3= 0;