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authorTon Roosendaal <ton@blender.org>2004-11-08 18:46:57 +0300
committerTon Roosendaal <ton@blender.org>2004-11-08 18:46:57 +0300
commit061cde65a63bc8bb74ba1d003e7c75ea556eba55 (patch)
treee9700377b9c3e1d03f02f8eb6d2e9f33f83599be /source/blender/src/interface_draw.c
parent5bba5035b0eefdf777574b8c7af323d8d6ff7a2e (diff)
To end the issues with AA (International) Fonts; the .bfont.tff now is
compiled in (datatoc) and doesn't need installation anymore. Also reviewed weird path conventions for searching AA fonts; - U.fontdir is only used as standard search path for fileselecting - U.fontname stores only full path to AA font if used one - If a font cannot be found, it always falls back to the compiled in one - If .B.blend is saved with default font, U.fontname is not set Also added a button in usermenu "restore default". When this works as expected, I'll commit changes for installation too.
Diffstat (limited to 'source/blender/src/interface_draw.c')
-rw-r--r--source/blender/src/interface_draw.c45
1 files changed, 24 insertions, 21 deletions
diff --git a/source/blender/src/interface_draw.c b/source/blender/src/interface_draw.c
index 3899d9ed101..220b11e2cee 100644
--- a/source/blender/src/interface_draw.c
+++ b/source/blender/src/interface_draw.c
@@ -446,29 +446,32 @@ static void ui_default_menu_arrows(float x1, float y1, float x2, float y2)
/* left/right arrows for number fields */
static void ui_default_num_arrows(float x1, float y1, float x2, float y2)
{
- glEnable( GL_POLYGON_SMOOTH );
- glEnable( GL_BLEND );
- glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
-
- glShadeModel(GL_FLAT);
- glBegin(GL_TRIANGLES);
-
- glVertex2f((short)x1+5,(short)(y2-(y2-y1)/2));
- glVertex2f((short)x1+10,(short)(y2-(y2-y1)/2)+4);
- glVertex2f((short)x1+10,(short)(y2-(y2-y1)/2)-4);
- glEnd();
+ if( x2-x1 > 25) { // 25 is a bit arbitrary, but small buttons cant have arrows
- /* right */
- glShadeModel(GL_FLAT);
- glBegin(GL_TRIANGLES);
+ glEnable( GL_POLYGON_SMOOTH );
+ glEnable( GL_BLEND );
+ glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
+
+ glShadeModel(GL_FLAT);
+ glBegin(GL_TRIANGLES);
+
+ glVertex2f((short)x1+5,(short)(y2-(y2-y1)/2));
+ glVertex2f((short)x1+10,(short)(y2-(y2-y1)/2)+4);
+ glVertex2f((short)x1+10,(short)(y2-(y2-y1)/2)-4);
+ glEnd();
- glVertex2f((short)x2-5,(short)(y2-(y2-y1)/2));
- glVertex2f((short)x2-10,(short)(y2-(y2-y1)/2)-4);
- glVertex2f((short)x2-10,(short)(y2-(y2-y1)/2)+4);
- glEnd();
-
- glDisable( GL_BLEND );
- glDisable( GL_POLYGON_SMOOTH );
+ /* right */
+ glShadeModel(GL_FLAT);
+ glBegin(GL_TRIANGLES);
+
+ glVertex2f((short)x2-5,(short)(y2-(y2-y1)/2));
+ glVertex2f((short)x2-10,(short)(y2-(y2-y1)/2)-4);
+ glVertex2f((short)x2-10,(short)(y2-(y2-y1)/2)+4);
+ glEnd();
+
+ glDisable( GL_BLEND );
+ glDisable( GL_POLYGON_SMOOTH );
+ }
}
/* changing black/white for TOG3 buts */