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authorTon Roosendaal <ton@blender.org>2006-01-09 03:40:35 +0300
committerTon Roosendaal <ton@blender.org>2006-01-09 03:40:35 +0300
commit014aa7261e29810b35b3d65c759f9d255bf8a277 (patch)
tree360325f8db9431bdd187c0f0e7f7c40dcaa3a073 /source/blender/src/interface_icons.c
parent104ab9b103ab30ca87ccb9e739a58863fc29d3bf (diff)
Orange branch: OpenEXR finally in Blender!
Credits go to Gernot Ziegler, who originally coded EXR support, and to Austin Benesh for bringing it further. Kent Mein provided a lot of code for integrating float buffers in Blender imbuf and ImBuf API cleanup, and provided Make and Scons and static linking. At this moment; the EXR libraries are a *dependency*, so you cannot get the Orange branch compiled without having OpenEXR installed. Get the (precompiled or sources) stuff from www.openexr.com. Current default is that the headers and lib resides in /user/local/ Several changes/additions/fixes were added: - EXR code only supported 'half' format (16 bits per channel). I've added float writing, but for reading it I need tomorrow. :) - Quite some clumsy copying of data happened in EXR code. - cleaned up the api calls already a bit, preparing for more advanced support - Zbuffers were saved 16 bits, now 32 bits - automatic adding of .exr extensions went wrong Imbuf: - added proper imbuf->flags and imbuf->mall support for float buffers, it was created for *each* imbuf. :) - found bugs for float buffers in scaling and flipping. Code there will need more checks still - imbuf also needs to be verified to behave properly when no 32 bits rect exists (for saving for example) TODO: - support internal float images for textures, backbuf, AO probes, and display in Image window Hope this commit won't screwup syncing with bf-blender... :/
Diffstat (limited to 'source/blender/src/interface_icons.c')
-rw-r--r--source/blender/src/interface_icons.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/src/interface_icons.c b/source/blender/src/interface_icons.c
index d245e0e1427..dc487ae72fe 100644
--- a/source/blender/src/interface_icons.c
+++ b/source/blender/src/interface_icons.c
@@ -733,8 +733,11 @@ void BIF_icon_draw(float x, float y, int icon_id)
ui_rasterpos_safe(x, y, di->aspect);
+ if(di->w<1 || di->h<1) {
+ printf("what the heck!\n");
+ }
/* di->rect contains image in 'rendersize', we only scale if needed */
- if(di->rw!=di->w && di->rh!=di->h) {
+ else if(di->rw!=di->w && di->rh!=di->h) {
ImBuf *ima;
/* first allocate imbuf for scaling and copy preview into it */
ima = IMB_allocImBuf(di->rw, di->rh, 32, IB_rect, 0);