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authorTon Roosendaal <ton@blender.org>2003-10-17 23:03:53 +0400
committerTon Roosendaal <ton@blender.org>2003-10-17 23:03:53 +0400
commit58a0811ad9633236f75b692fbe0955d3b91ccabb (patch)
treef474124ab73fd8ac6d40e6d7af76bf7f1ba9e065 /source/blender/src/interface_panel.c
parent8ce5ece950305d50966ad6409295207fcf3ed42b (diff)
- fixed bug in windows with extreme small height... it didnt accept
input - was needed for usage of this windowtype (headerless) as 'timeline' dragger, which was supposed to be... - as extra I fixed 'home', it sets start/end frame for sound window - at mouselocation the current frame or time is printed - rightmouse menu switches seconds/frames (should be in header as option...) - displaybutton 'frs/sec/' updates soundwindow too So, its not perfect... but try opening a tiny high headerless audio window on top of buttonswin or somewhere full width. not bad...
Diffstat (limited to 'source/blender/src/interface_panel.c')
-rw-r--r--source/blender/src/interface_panel.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/src/interface_panel.c b/source/blender/src/interface_panel.c
index 370d7c30c84..355e0fdae35 100644
--- a/source/blender/src/interface_panel.c
+++ b/source/blender/src/interface_panel.c
@@ -816,7 +816,7 @@ void ui_draw_panel(uiBlock *block)
if(panel->flag & PNL_CLOSEDY) {
uiSetRoundBox(15);
- glColor3ub(160, 160, 167);
+ BIF_ThemeColor(curarea, TH_HEADER);
uiRoundBox(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 10);
// title
@@ -842,7 +842,7 @@ void ui_draw_panel(uiBlock *block)
int a, end, ofs;
uiSetRoundBox(15);
- glColor3ub(160, 160, 167);
+ BIF_ThemeColor(curarea, TH_HEADER);
uiRoundBox(block->minx, block->miny, block->minx+PNL_HEADER, block->maxy+PNL_HEADER, 10);
// title, only capitals for now
@@ -875,12 +875,12 @@ void ui_draw_panel(uiBlock *block)
uiSetRoundBox(3);
if(panel->control & UI_PNL_SOLID) {
- glColor3ub(160, 160, 167);
+ BIF_ThemeColor(curarea, TH_HEADER);
uiRoundBox(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 10);
// blend now for panels in 3d window, test...
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
glEnable(GL_BLEND);
- glColor4ub(198, 198, 198, 100);
+ BIF_ThemeColor4(curarea, TH_PANEL);
glRectf(block->minx, block->miny, block->maxx, block->maxy);
//if(align) {