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author | Ton Roosendaal <ton@blender.org> | 2004-01-08 00:44:09 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2004-01-08 00:44:09 +0300 |
commit | f0821decffaf316715df7fbf2a1e3b64b480edc8 (patch) | |
tree | 93d6385dde803779c10dba1ec806306a83433cbf /source/blender/src/mainqueue.c | |
parent | 1126706d2ea21c131fd315e2b02996d546d29ce6 (diff) |
Left over work from localizing renderdata!
- when quads get split before render, the vertexcolors and texture face
(UV) info has to be corrected as well. This happens runtime during
render, no new data is created. The code was in previous versions, but
with raytrace and other new features it needed a rewrite
- this now also should work for the new smart split code from robert!
Diffstat (limited to 'source/blender/src/mainqueue.c')
0 files changed, 0 insertions, 0 deletions