diff options
author | Matt Ebb <matt@mke3.net> | 2007-12-29 08:17:19 +0300 |
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committer | Matt Ebb <matt@mke3.net> | 2007-12-29 08:17:19 +0300 |
commit | 3c1ad6a295af33ee97847d80ff1e007369bdf96f (patch) | |
tree | 70b50df7a2247926554a1024e0e1f132ea90fc5a /source/blender/src/meshtools.c | |
parent | 02b00e2fd742401aa1232e5b0e4dc618f268e9f3 (diff) |
* Displacement map baking
This is an extension on the work Brecht already did to implement normal map baking. I've updated the release notes page here with info and pics:
http://www.blender.org/development/current-projects/changes-since-244/render-baking/
Diffstat (limited to 'source/blender/src/meshtools.c')
-rw-r--r-- | source/blender/src/meshtools.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/src/meshtools.c b/source/blender/src/meshtools.c index bcf07c9b594..d75493def9d 100644 --- a/source/blender/src/meshtools.c +++ b/source/blender/src/meshtools.c @@ -1009,7 +1009,7 @@ void objects_bake_render_menu(void) { short event; - event= pupmenu("Bake Selected Meshes %t|Full Render %x1|Ambient Occlusion %x2|Normals %x3|Texture Only %x4"); + event= pupmenu("Bake Selected Meshes %t|Full Render %x1|Ambient Occlusion %x2|Normals %x3|Texture Only %x4|Displacement %x5"); objects_bake_render(event); } @@ -1043,7 +1043,8 @@ void objects_bake_render(short event) if(event==1) event= RE_BAKE_ALL; else if(event==2) event= RE_BAKE_AO; else if(event==3) event= RE_BAKE_NORMALS; - else event= RE_BAKE_TEXTURE; + else if(event==4) event= RE_BAKE_TEXTURE; + else event= RE_BAKE_DISPLACEMENT; if(event==RE_BAKE_AO) { if(G.scene->world==NULL) { |