diff options
author | Ton Roosendaal <ton@blender.org> | 2006-11-19 21:44:54 +0300 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2006-11-19 21:44:54 +0300 |
commit | 4ebf5223ba7147680d2b0561ae85c51327ae93e3 (patch) | |
tree | 7a755b992ba74181ace0df82f000221a60c64a44 /source/blender/src/meshtools.c | |
parent | 6e086d4cfe88a62e0ec7f6e1a6731c0685896078 (diff) |
Render Baking:
- Bugfix: vertex normals were still flipped around, to match viewpoint
rendering.
- New: option to bake a texture+material only
Diffstat (limited to 'source/blender/src/meshtools.c')
-rw-r--r-- | source/blender/src/meshtools.c | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/src/meshtools.c b/source/blender/src/meshtools.c index 2182e5ccc37..91ad9e1a5fb 100644 --- a/source/blender/src/meshtools.c +++ b/source/blender/src/meshtools.c @@ -865,18 +865,19 @@ void objects_bake_render(void) { short event; - event= pupmenu("Bake Selected Meshes %t|Full Render %x1|Ambient Occlusion %x2|Normals %x3"); + event= pupmenu("Bake Selected Meshes %t|Full Render %x1|Ambient Occlusion %x2|Normals %x3|Texture Only %x4"); if(event>0) { Render *re= RE_NewRender("_Bake View_"); if(event==1) event= RE_BAKE_ALL; else if(event==2) event= RE_BAKE_AO; - else event= RE_BAKE_NORMALS; + else if(event==3) event= RE_BAKE_NORMALS; + else event= RE_BAKE_TEXTURE; if(event==RE_BAKE_AO) { if((G.scene->r.mode & R_RAYTRACE)==0 || G.scene->world==NULL || (G.scene->world->mode & WO_AMB_OCC)==0) { - error("No AO set up"); + error("No ray-trace or AO set up"); return; } } |