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authorTon Roosendaal <ton@blender.org>2004-09-29 22:08:04 +0400
committerTon Roosendaal <ton@blender.org>2004-09-29 22:08:04 +0400
commit975f0fec0e42bb444102b2b9ca20b5d1258d06f5 (patch)
tree149ace5c7e82ec4839f24a9231eff3b9dbde78e4 /source/blender/src/mywindow.c
parentc1aea47313474b1162f9cf18ea119a6ce35a8be3 (diff)
Pooh pooh! This backbuffer system for selection codes works much easier on
osx with AUX buffers, than on other systems with GL_BACK buffer... Now i've added a check in force_draw to also redraw the backbuffer, if needed. ANother weak point in the sublooping system in blender.
Diffstat (limited to 'source/blender/src/mywindow.c')
-rw-r--r--source/blender/src/mywindow.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/src/mywindow.c b/source/blender/src/mywindow.c
index d92e8c16409..f7738ce0800 100644
--- a/source/blender/src/mywindow.c
+++ b/source/blender/src/mywindow.c
@@ -96,7 +96,7 @@ void mywindow_init_mainwin(Window *win, int orx, int ory, int sizex, int sizey)
mainwindow.ymax= ory+sizey-1;
mainwindow.qevents= NULL;
- myortho2(-0.5, (float)sizex-0.5, -0.5, (float)sizey-0.5);
+ myortho2(-0.375, (float)sizex-0.375, -0.375, (float)sizey-0.375);
glLoadIdentity();
glGetFloatv(GL_PROJECTION_MATRIX, (float *)mainwindow.winmat);
@@ -128,7 +128,7 @@ void mywindow_build_and_set_renderwin( int orx, int ory, int sizex, int sizey)
renderwindow.ymax= ory+sizey-1;
renderwindow.qevents= NULL;
- myortho2(-0.5, (float)sizex-0.5, -0.5, (float)sizey-0.5);
+ myortho2(-0.375, (float)sizex-0.375, -0.375, (float)sizey-0.375);
glLoadIdentity();
glGetFloatv(GL_PROJECTION_MATRIX, (float *)renderwindow.winmat);