diff options
author | Ton Roosendaal <ton@blender.org> | 2005-12-30 14:25:15 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2005-12-30 14:25:15 +0300 |
commit | d921d6be6f3b06cc49923d3546b4105ec9a247f4 (patch) | |
tree | 338f76791accc95999e2d94e2eabc85406389a59 /source/blender/src/mywindow.c | |
parent | 10d67f254c6ed61b395402294b91ffb3389c41a8 (diff) |
Orange: daily noodle updates;
- Texture Node: now displays 'intensity values' in node too, and has input,
and shows in buttons when activated in Node editor. (no browsing buttons
yet...)
- New: "Normal Node". This uses a new UI button, which allows to quickly
input a normal vector, based on spherical coordinates.
The Normal Node has optional vector input, and delivers a dot product
then. This can be used as a blending factor between nodes, or for fake
extra light in a certain direction.
- New: "Geometry Node". This actually replaces the Input node. It offers
all coordinates (vectors) as being the starting point for shading and
for textures. Note: for preview render this doesn't give much different
results yet... this is the start for real render support!
- http://www.blender.org/bf/rt5.jpg
The two new nodes in action
- Bugfix: the "Block" button (which delivers popups) did not return a
correct event when nothing happened (mouse moved out), which could
cause mouse clicks to be passed on to the queue.
Diffstat (limited to 'source/blender/src/mywindow.c')
-rw-r--r-- | source/blender/src/mywindow.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/mywindow.c b/source/blender/src/mywindow.c index 5a0d8eb3ce1..f211558bacf 100644 --- a/source/blender/src/mywindow.c +++ b/source/blender/src/mywindow.c @@ -478,7 +478,7 @@ void myortho2(float x1, float x2, float y1, float y2) /* prevent opengl from generating errors */ if(x1==x2) x2+=1.0; if(y1==y2) y2+=1.0; - bwin_ortho(curswin, x1, x2, y1, y2, -1, 1); + bwin_ortho(curswin, x1, x2, y1, y2, -100, 100); } void mywindow(float x1, float x2, float y1, float y2, float n, float f) |