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authorTon Roosendaal <ton@blender.org>2003-10-15 16:26:26 +0400
committerTon Roosendaal <ton@blender.org>2003-10-15 16:26:26 +0400
commit6480956c5854cb8bcd21c76b57f3d9287fe0d430 (patch)
tree3c7a5f7ec316b800f6ea70d0f848445f4d948639 /source/blender/src/mywindow.c
parent0c1bad34c76443bcf254fdc8d1f807af097f0902 (diff)
- expanded internal windowmanager that it allows button panels in any
window (type) - each SpaceData struct (not the window!) can get 'block handlers' assigned, basically event codes that invoke drawing button panels. - this is saved in files, and Panels behave in any window like it does now in buttonswindow - it also means that a 'space window' should leave with a matrix set for buttons level - try it in view3d header menu, 'view'->'backdrop'. this opens the old viewbuttons - it all works non blocking! instant updates of viewbuttons visible in 3d window now. Not done yet: - checking and fixing frontbuffer drawing (select a wireframe draws over) - temporally vertices cannot be selected, is my next project - closing or hiding Panels... - styling stuff... i committed for others to review as well. Have fun. this is certainly a huge improvement over the old viewbuttons!
Diffstat (limited to 'source/blender/src/mywindow.c')
-rw-r--r--source/blender/src/mywindow.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/src/mywindow.c b/source/blender/src/mywindow.c
index 78f3443fa7b..cfee5d27b45 100644
--- a/source/blender/src/mywindow.c
+++ b/source/blender/src/mywindow.c
@@ -249,6 +249,14 @@ void bwin_multmatrix(int winid, float mat[][4])
glGetFloatv(GL_MODELVIEW_MATRIX, (float *)win->viewmat);
}
+void bwin_scalematrix(int winid, float x, float y, float z)
+{
+ bWindow *win= bwin_from_winid(winid);
+
+ glScalef(x, y, z);
+ glGetFloatv(GL_MODELVIEW_MATRIX, (float *)win->viewmat);
+}
+
void bwin_clear_viewmat(int swin)
{
bWindow *win;